Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning

This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multime...

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Main Authors: Dyah Susilowati Dyah, Dian Syafitri Chani Saputri, Habib Ratu Perwira Negara, Abdul Rahim, Marlina Marlina, Faida Rizki Aprilian
Format: Article
Language:English
Published: Universitas Pendidikan Ganesha 2025-04-01
Series:Journal of Education Technology
Subjects:
Online Access:https://ejournal.undiksha.ac.id/index.php/JET/article/view/88630
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author Dyah Susilowati Dyah
Dian Syafitri Chani Saputri
Habib Ratu Perwira Negara
Abdul Rahim
Marlina Marlina
Faida Rizki Aprilian
author_facet Dyah Susilowati Dyah
Dian Syafitri Chani Saputri
Habib Ratu Perwira Negara
Abdul Rahim
Marlina Marlina
Faida Rizki Aprilian
author_sort Dyah Susilowati Dyah
collection DOAJ
description This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students in Mataram city. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning.
format Article
id doaj-art-575e1f37b1eb487ea484e46a4b370e96
institution OA Journals
issn 2549-4856
2549-8290
language English
publishDate 2025-04-01
publisher Universitas Pendidikan Ganesha
record_format Article
series Journal of Education Technology
spelling doaj-art-575e1f37b1eb487ea484e46a4b370e962025-08-20T02:30:15ZengUniversitas Pendidikan GaneshaJournal of Education Technology2549-48562549-82902025-04-0191Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based LearningDyah Susilowati Dyah0Dian Syafitri Chani Saputri1Habib Ratu Perwira Negara2Abdul Rahim3Marlina Marlina4Faida Rizki Aprilian5Bumigora UniversityBumigora UniversityBumigora UniversityMusamus UniversityBumigora UniversityBumigora University This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students in Mataram city. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning. https://ejournal.undiksha.ac.id/index.php/JET/article/view/88630Augmaented RealityGeometryProject-Based learningSteam
spellingShingle Dyah Susilowati Dyah
Dian Syafitri Chani Saputri
Habib Ratu Perwira Negara
Abdul Rahim
Marlina Marlina
Faida Rizki Aprilian
Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
Journal of Education Technology
Augmaented Reality
Geometry
Project-Based learning
Steam
title Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
title_full Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
title_fullStr Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
title_full_unstemmed Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
title_short Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning
title_sort development of augmented reality based learning media on geometry learning integrated science technology engineering art mathematic project based learning
topic Augmaented Reality
Geometry
Project-Based learning
Steam
url https://ejournal.undiksha.ac.id/index.php/JET/article/view/88630
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