A Hybrid Load Balancing Scheme for Games in Wireless Networks

A wireless network consists of a large number of nodes with limited resources. The large number of event data will be generated over a period of time in a wireless network. Also, faced with high resource demand variability and with misfit resource renting policies, the current practices is to overpr...

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Main Authors: Hye-Young Kim, Hwa-Jin Park, Seojeong Lee
Format: Article
Language:English
Published: Wiley 2014-05-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1155/2014/380318
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author Hye-Young Kim
Hwa-Jin Park
Seojeong Lee
author_facet Hye-Young Kim
Hwa-Jin Park
Seojeong Lee
author_sort Hye-Young Kim
collection DOAJ
description A wireless network consists of a large number of nodes with limited resources. The large number of event data will be generated over a period of time in a wireless network. Also, faced with high resource demand variability and with misfit resource renting policies, the current practices is to overprovision for each game tens of owned data. In a wireless network, the agent node may become easily overloaded by the high demand from the players for updates. So, we propose a hybrid load balancing scheme for games in wireless networks which is based on allocating load on wireless mobile nodes proportionally to each of the agent's capacities. This proposed scheme is a combined dynamic provisioning algorithm based on greedy graph and user-oriented load balancing scheme for maintaining the performance and stability of distributed system in wireless networks. We address the key functions for our proposed scheme and simulate the efficiency of our proposed scheme using mathematical analyses. We then testify that the proposal has best performance compared with previous researches.
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publisher Wiley
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spelling doaj-art-57590d64823840c08249c87169b4de682025-02-03T05:44:33ZengWileyInternational Journal of Distributed Sensor Networks1550-14772014-05-011010.1155/2014/380318380318A Hybrid Load Balancing Scheme for Games in Wireless NetworksHye-Young Kim0Hwa-Jin Park1Seojeong Lee2 Game Software, School of Games, Hongik University, Building B, Room No. 211, 2639 Sejong-ro, Jochiwon-eup, Chungcheongnam-do 339-701, Republic of Korea Department of Multimedia Science, Sookmyung Women's University, Cheongpa-ro 47-gil 100, Yongsan-gu, Seoul 140-742, Republic of Korea Division of IT Engineering, Korea Maritime and Ocean University, 727 Taejeong-ro, Yeongdo-gu, Busan 606-791, Republic of KoreaA wireless network consists of a large number of nodes with limited resources. The large number of event data will be generated over a period of time in a wireless network. Also, faced with high resource demand variability and with misfit resource renting policies, the current practices is to overprovision for each game tens of owned data. In a wireless network, the agent node may become easily overloaded by the high demand from the players for updates. So, we propose a hybrid load balancing scheme for games in wireless networks which is based on allocating load on wireless mobile nodes proportionally to each of the agent's capacities. This proposed scheme is a combined dynamic provisioning algorithm based on greedy graph and user-oriented load balancing scheme for maintaining the performance and stability of distributed system in wireless networks. We address the key functions for our proposed scheme and simulate the efficiency of our proposed scheme using mathematical analyses. We then testify that the proposal has best performance compared with previous researches.https://doi.org/10.1155/2014/380318
spellingShingle Hye-Young Kim
Hwa-Jin Park
Seojeong Lee
A Hybrid Load Balancing Scheme for Games in Wireless Networks
International Journal of Distributed Sensor Networks
title A Hybrid Load Balancing Scheme for Games in Wireless Networks
title_full A Hybrid Load Balancing Scheme for Games in Wireless Networks
title_fullStr A Hybrid Load Balancing Scheme for Games in Wireless Networks
title_full_unstemmed A Hybrid Load Balancing Scheme for Games in Wireless Networks
title_short A Hybrid Load Balancing Scheme for Games in Wireless Networks
title_sort hybrid load balancing scheme for games in wireless networks
url https://doi.org/10.1155/2014/380318
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