The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education

Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with...

Full description

Saved in:
Bibliographic Details
Main Authors: Yosi Wulandari, Wahyudi Rahmat, M. Adri Kurniawan, Denik Wirawati, Nuril Anwar
Format: Article
Language:English
Published: FEADEF 2025-04-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Subjects:
Online Access:https://185.79.129.203/index.php/retos/article/view/114728
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850147079039483904
author Yosi Wulandari
Wahyudi Rahmat
M. Adri Kurniawan
Denik Wirawati
Nuril Anwar
author_facet Yosi Wulandari
Wahyudi Rahmat
M. Adri Kurniawan
Denik Wirawati
Nuril Anwar
author_sort Yosi Wulandari
collection DOAJ
description Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with AR technology and gamification was applied to two class groups, namely the control group and the experiment group Objective: The hypothesis of this research is that there is a significant difference in students' understanding and interest in folk poetry before and after using Folk Poetry Learning Media with Augmented Reality-Based Gamification Techniques. Methodology: This research method is a study of the development of the ADDIE model in the implementation and evaluation stages. The students analyzed were Grade VII Junior High School students. The interactive qualitative analysis model consists of three components, namely (1) data reduction, (2) data display, and (3) conclusion or verification. Quantitative data were analyzed using ANOVA statistical tests. Results: Based on ANOVA and t-test analyses, the development of digital technology has had a significant influence on education and learning. Folk poetry media with AR technology and gamification proved to be highly effective as a learning medium with an average above 90% for 14 indicators and 88% for 1 indicator. Conclusions: This research found that folk poetry learning media designed according to West Sumatra's local wisdom provides emotional connection and strengthens understanding for students. Gamification-based Augmented Reality technology delivers a real and interactive learning experience that makes it easier for students to understand the learning material.
format Article
id doaj-art-56e834761b3a49f8abd5d69da71de246
institution OA Journals
issn 1579-1726
1988-2041
language English
publishDate 2025-04-01
publisher FEADEF
record_format Article
series Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
spelling doaj-art-56e834761b3a49f8abd5d69da71de2462025-08-20T02:27:39ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412025-04-016710.47197/retos.v67.114728The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into educationYosi Wulandari0Wahyudi Rahmat1M. Adri Kurniawan2Denik Wirawati3Nuril Anwar4Universitas Ahmad DahlanUniversitas PGRI Sumatera BaratUniversitas Ahmad DhalanUniversitas Ahmad DhalanUniversitas Ahmad Dhalan Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with AR technology and gamification was applied to two class groups, namely the control group and the experiment group Objective: The hypothesis of this research is that there is a significant difference in students' understanding and interest in folk poetry before and after using Folk Poetry Learning Media with Augmented Reality-Based Gamification Techniques. Methodology: This research method is a study of the development of the ADDIE model in the implementation and evaluation stages. The students analyzed were Grade VII Junior High School students. The interactive qualitative analysis model consists of three components, namely (1) data reduction, (2) data display, and (3) conclusion or verification. Quantitative data were analyzed using ANOVA statistical tests. Results: Based on ANOVA and t-test analyses, the development of digital technology has had a significant influence on education and learning. Folk poetry media with AR technology and gamification proved to be highly effective as a learning medium with an average above 90% for 14 indicators and 88% for 1 indicator. Conclusions: This research found that folk poetry learning media designed according to West Sumatra's local wisdom provides emotional connection and strengthens understanding for students. Gamification-based Augmented Reality technology delivers a real and interactive learning experience that makes it easier for students to understand the learning material. https://185.79.129.203/index.php/retos/article/view/114728Augmented realityeducationfolk poetrygamification local wisdom
spellingShingle Yosi Wulandari
Wahyudi Rahmat
M. Adri Kurniawan
Denik Wirawati
Nuril Anwar
The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Augmented reality
education
folk poetry
gamification
local wisdom
title The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
title_full The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
title_fullStr The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
title_full_unstemmed The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
title_short The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
title_sort effectiveness of augmented reality based gamification in folk poetry learning integrating local wisdom into education
topic Augmented reality
education
folk poetry
gamification
local wisdom
url https://185.79.129.203/index.php/retos/article/view/114728
work_keys_str_mv AT yosiwulandari theeffectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT wahyudirahmat theeffectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT madrikurniawan theeffectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT denikwirawati theeffectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT nurilanwar theeffectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT yosiwulandari effectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT wahyudirahmat effectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT madrikurniawan effectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT denikwirawati effectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation
AT nurilanwar effectivenessofaugmentedrealitybasedgamificationinfolkpoetrylearningintegratinglocalwisdomintoeducation