The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education
Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with...
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| Format: | Article |
| Language: | English |
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FEADEF
2025-04-01
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| Series: | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
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| Online Access: | https://185.79.129.203/index.php/retos/article/view/114728 |
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| author | Yosi Wulandari Wahyudi Rahmat M. Adri Kurniawan Denik Wirawati Nuril Anwar |
| author_facet | Yosi Wulandari Wahyudi Rahmat M. Adri Kurniawan Denik Wirawati Nuril Anwar |
| author_sort | Yosi Wulandari |
| collection | DOAJ |
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Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with AR technology and gamification was applied to two class groups, namely the control group and the experiment group
Objective: The hypothesis of this research is that there is a significant difference in students' understanding and interest in folk poetry before and after using Folk Poetry Learning Media with Augmented Reality-Based Gamification Techniques.
Methodology: This research method is a study of the development of the ADDIE model in the implementation and evaluation stages. The students analyzed were Grade VII Junior High School students. The interactive qualitative analysis model consists of three components, namely (1) data reduction, (2) data display, and (3) conclusion or verification. Quantitative data were analyzed using ANOVA statistical tests.
Results: Based on ANOVA and t-test analyses, the development of digital technology has had a significant influence on education and learning. Folk poetry media with AR technology and gamification proved to be highly effective as a learning medium with an average above 90% for 14 indicators and 88% for 1 indicator.
Conclusions: This research found that folk poetry learning media designed according to West Sumatra's local wisdom provides emotional connection and strengthens understanding for students. Gamification-based Augmented Reality technology delivers a real and interactive learning experience that makes it easier for students to understand the learning material.
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| format | Article |
| id | doaj-art-56e834761b3a49f8abd5d69da71de246 |
| institution | OA Journals |
| issn | 1579-1726 1988-2041 |
| language | English |
| publishDate | 2025-04-01 |
| publisher | FEADEF |
| record_format | Article |
| series | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
| spelling | doaj-art-56e834761b3a49f8abd5d69da71de2462025-08-20T02:27:39ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412025-04-016710.47197/retos.v67.114728The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into educationYosi Wulandari0Wahyudi Rahmat1M. Adri Kurniawan2Denik Wirawati3Nuril Anwar4Universitas Ahmad DahlanUniversitas PGRI Sumatera BaratUniversitas Ahmad DhalanUniversitas Ahmad DhalanUniversitas Ahmad Dhalan Introduction: Exploring technological developments in learning has become a concern for many parties today. One of them is gamification-based Augmented Reality (AR) technology which is packaged with a touch of local wisdom in learning folk poetry. The development of folk poetry learning media with AR technology and gamification was applied to two class groups, namely the control group and the experiment group Objective: The hypothesis of this research is that there is a significant difference in students' understanding and interest in folk poetry before and after using Folk Poetry Learning Media with Augmented Reality-Based Gamification Techniques. Methodology: This research method is a study of the development of the ADDIE model in the implementation and evaluation stages. The students analyzed were Grade VII Junior High School students. The interactive qualitative analysis model consists of three components, namely (1) data reduction, (2) data display, and (3) conclusion or verification. Quantitative data were analyzed using ANOVA statistical tests. Results: Based on ANOVA and t-test analyses, the development of digital technology has had a significant influence on education and learning. Folk poetry media with AR technology and gamification proved to be highly effective as a learning medium with an average above 90% for 14 indicators and 88% for 1 indicator. Conclusions: This research found that folk poetry learning media designed according to West Sumatra's local wisdom provides emotional connection and strengthens understanding for students. Gamification-based Augmented Reality technology delivers a real and interactive learning experience that makes it easier for students to understand the learning material. https://185.79.129.203/index.php/retos/article/view/114728Augmented realityeducationfolk poetrygamification local wisdom |
| spellingShingle | Yosi Wulandari Wahyudi Rahmat M. Adri Kurniawan Denik Wirawati Nuril Anwar The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación Augmented reality education folk poetry gamification local wisdom |
| title | The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education |
| title_full | The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education |
| title_fullStr | The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education |
| title_full_unstemmed | The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education |
| title_short | The effectiveness of augmented reality-based gamification in folk poetry learning: integrating local wisdom into education |
| title_sort | effectiveness of augmented reality based gamification in folk poetry learning integrating local wisdom into education |
| topic | Augmented reality education folk poetry gamification local wisdom |
| url | https://185.79.129.203/index.php/retos/article/view/114728 |
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