Kahoot! as innovation gamification for examination
Kahoot! is a learning innovation with a gamification method in the form of a platform. This study used a literature review method based on various research results that discuss the implementation of learning using web-based media. The data analysis consists of reading the literature review, summariz...
Saved in:
Main Authors: | Efrilla Niza, Aura Salsabilah Ardian |
---|---|
Format: | Article |
Language: | English |
Published: |
Universtas Pendidikan Indonesia
2022-06-01
|
Series: | Curricula |
Subjects: | |
Online Access: | https://ejournal.upi.edu/index.php/CURRICULA/article/view/47862 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Optimizing marketing learning evaluation: Gamification with CIPP model at SMKN 1 Bandung
by: Dini Haryanti, et al.
Published: (2023-12-01) -
Use of gamification to increasing motivation in learning
by: Ayesha Zafar, et al.
Published: (2022-06-01) -
The Ethical Challenges of Gamification in Iran: Uncovering the Dark Side
by: Mona Jami Pour, et al.
Published: (2024-06-01) -
TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES
by: Abdullah Alenezi
Published: (2023-10-01) -
THE USE OF GAMIFICATION IN THE PREVENTION OF DYSLEXIA OF CHILDREN IN PRESCHOOL AGE
by: Hanna Mytsyk, et al.
Published: (2024-02-01)