Kahoot! as innovation gamification for examination
Kahoot! is a learning innovation with a gamification method in the form of a platform. This study used a literature review method based on various research results that discuss the implementation of learning using web-based media. The data analysis consists of reading the literature review, summariz...
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Format: | Article |
Language: | English |
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Universtas Pendidikan Indonesia
2022-06-01
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Series: | Curricula |
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Online Access: | https://ejournal.upi.edu/index.php/CURRICULA/article/view/47862 |
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author | Efrilla Niza Aura Salsabilah Ardian |
author_facet | Efrilla Niza Aura Salsabilah Ardian |
author_sort | Efrilla Niza |
collection | DOAJ |
description | Kahoot! is a learning innovation with a gamification method in the form of a platform. This study used a literature review method based on various research results that discuss the implementation of learning using web-based media. The data analysis consists of reading the literature review, summarizing, analyzing, and synthesizing it. The results of this study indicate that in carrying out the learning process, educators need to follow technological developments. By using Kahoot! As a medium for conducting exams or tests, students will get a new and fun experience while doing their exams. This is supported by the website's visual appearance, which uses funny and exciting animations. In addition, in its use, There is no charge, and the application is relatively easy to use. However, the downside of using Kahoot! as a learning media, both educators and students need a good internet network and adequate devices. Kahoot! can be used as an alternative media in learning because of its advantages, but it should also be noted that in its use, Kahoot! Requires a good internet connection and adequate devices. |
format | Article |
id | doaj-art-55472abf24454120aecc90b794102cfe |
institution | Kabale University |
issn | 2964-7339 2830-7917 |
language | English |
publishDate | 2022-06-01 |
publisher | Universtas Pendidikan Indonesia |
record_format | Article |
series | Curricula |
spelling | doaj-art-55472abf24454120aecc90b794102cfe2025-02-11T21:46:12ZengUniverstas Pendidikan IndonesiaCurricula2964-73392830-79172022-06-0111435010.17509/curricula.v1i1.4786219137Kahoot! as innovation gamification for examinationEfrilla Niza0Aura Salsabilah Ardian1Universitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaKahoot! is a learning innovation with a gamification method in the form of a platform. This study used a literature review method based on various research results that discuss the implementation of learning using web-based media. The data analysis consists of reading the literature review, summarizing, analyzing, and synthesizing it. The results of this study indicate that in carrying out the learning process, educators need to follow technological developments. By using Kahoot! As a medium for conducting exams or tests, students will get a new and fun experience while doing their exams. This is supported by the website's visual appearance, which uses funny and exciting animations. In addition, in its use, There is no charge, and the application is relatively easy to use. However, the downside of using Kahoot! as a learning media, both educators and students need a good internet network and adequate devices. Kahoot! can be used as an alternative media in learning because of its advantages, but it should also be noted that in its use, Kahoot! Requires a good internet connection and adequate devices.https://ejournal.upi.edu/index.php/CURRICULA/article/view/47862gamificationkahoot!learning evaluationquiz |
spellingShingle | Efrilla Niza Aura Salsabilah Ardian Kahoot! as innovation gamification for examination Curricula gamification kahoot! learning evaluation quiz |
title | Kahoot! as innovation gamification for examination |
title_full | Kahoot! as innovation gamification for examination |
title_fullStr | Kahoot! as innovation gamification for examination |
title_full_unstemmed | Kahoot! as innovation gamification for examination |
title_short | Kahoot! as innovation gamification for examination |
title_sort | kahoot as innovation gamification for examination |
topic | gamification kahoot! learning evaluation quiz |
url | https://ejournal.upi.edu/index.php/CURRICULA/article/view/47862 |
work_keys_str_mv | AT efrillaniza kahootasinnovationgamificationforexamination AT aurasalsabilahardian kahootasinnovationgamificationforexamination |