Kinect-Based Exergames Tailored to Parkinson Patients

Parkinson’s disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases. PD-specific dopaminergic drugs can ameliorate symptoms, but neurologists also strongly recommend physiotherapy combined with regular exercise. As there is no known cure for PD,...

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Main Authors: Ioannis Pachoulakis, Nikolaos Papadopoulos, Anastasia Analyti
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2018/2618271
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author Ioannis Pachoulakis
Nikolaos Papadopoulos
Anastasia Analyti
author_facet Ioannis Pachoulakis
Nikolaos Papadopoulos
Anastasia Analyti
author_sort Ioannis Pachoulakis
collection DOAJ
description Parkinson’s disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases. PD-specific dopaminergic drugs can ameliorate symptoms, but neurologists also strongly recommend physiotherapy combined with regular exercise. As there is no known cure for PD, traditional rehabilitation programs eventually tire and bore patients to the point of losing interest and dropping out of those programs just because of the predictability and repeatability of the exercises. This can be avoided with the help of current technology, character-based, interactive 3D games promote physical training in a nonlinear fashion, and can provide experiences that change each time the game is played. Such “exergames” (a combination of the words “exercise” and “game”) challenge patients into performing exercises of varying complexity in a playful and interactive environment. In this work we present a Unity3D-based platform hosting two exergames tailored to PD patients with mild to moderate symptoms. The platform employs Microsoft Kinect, an affordable off-the-shelf motion capture sensor that can be easily installed in both home and clinical settings. Platform navigation and gameplay rely on a collection of gestures specifically developed for this purpose and are based upon training programs tailored to PD. These gestures employ purposeful, large-amplitude movements intended to improve postural stability and reflexes and increase upper and lower limb mobility. When the patient’s movements, as detected by Kinect, “match” a preprogrammed gesture, an onscreen 3D cartoon avatar responds according to the game context at hand. In addition, ingame decision-making aims at improving cognitive reaction.
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spelling doaj-art-5515c74381814941bd2f5d76a8909ead2025-02-03T05:51:27ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552018-01-01201810.1155/2018/26182712618271Kinect-Based Exergames Tailored to Parkinson PatientsIoannis Pachoulakis0Nikolaos Papadopoulos1Anastasia Analyti2Department of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, Crete, GreeceDepartment of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, Crete, GreeceInstitute of Computer Science, Foundation for Research and Technology–Hellas (FORTH), Vassilika Vouton, Heraklion, Crete, GreeceParkinson’s disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases. PD-specific dopaminergic drugs can ameliorate symptoms, but neurologists also strongly recommend physiotherapy combined with regular exercise. As there is no known cure for PD, traditional rehabilitation programs eventually tire and bore patients to the point of losing interest and dropping out of those programs just because of the predictability and repeatability of the exercises. This can be avoided with the help of current technology, character-based, interactive 3D games promote physical training in a nonlinear fashion, and can provide experiences that change each time the game is played. Such “exergames” (a combination of the words “exercise” and “game”) challenge patients into performing exercises of varying complexity in a playful and interactive environment. In this work we present a Unity3D-based platform hosting two exergames tailored to PD patients with mild to moderate symptoms. The platform employs Microsoft Kinect, an affordable off-the-shelf motion capture sensor that can be easily installed in both home and clinical settings. Platform navigation and gameplay rely on a collection of gestures specifically developed for this purpose and are based upon training programs tailored to PD. These gestures employ purposeful, large-amplitude movements intended to improve postural stability and reflexes and increase upper and lower limb mobility. When the patient’s movements, as detected by Kinect, “match” a preprogrammed gesture, an onscreen 3D cartoon avatar responds according to the game context at hand. In addition, ingame decision-making aims at improving cognitive reaction.http://dx.doi.org/10.1155/2018/2618271
spellingShingle Ioannis Pachoulakis
Nikolaos Papadopoulos
Anastasia Analyti
Kinect-Based Exergames Tailored to Parkinson Patients
International Journal of Computer Games Technology
title Kinect-Based Exergames Tailored to Parkinson Patients
title_full Kinect-Based Exergames Tailored to Parkinson Patients
title_fullStr Kinect-Based Exergames Tailored to Parkinson Patients
title_full_unstemmed Kinect-Based Exergames Tailored to Parkinson Patients
title_short Kinect-Based Exergames Tailored to Parkinson Patients
title_sort kinect based exergames tailored to parkinson patients
url http://dx.doi.org/10.1155/2018/2618271
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