Information technology innovation in sports learning: understanding global trends and challenges
This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed...
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| Format: | Article |
| Language: | English |
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FEADEF
2024-09-01
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| Series: | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
| Subjects: | |
| Online Access: | https://recyt.fecyt.es/index.php/retos/article/view/106485 |
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| _version_ | 1850253266274746368 |
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| author | Chandra Anugrah Putra Ade Salahudin Permadi Muhammad Andi Setiawan |
| author_facet | Chandra Anugrah Putra Ade Salahudin Permadi Muhammad Andi Setiawan |
| author_sort | Chandra Anugrah Putra |
| collection | DOAJ |
| description |
This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed that the main trend in the use of IT in sports learning includes increased interest in technology such as fitness tracking, sports training applications, online learning, virtual reality, augmented reality, deep learning, and the Internet of Things (IoT). The positive impact of this trend includes increased effectiveness, interactivity, and personalization of sports learning. However, the global challenges faced include lack of resources, technical barriers, ineffective integration in the curriculum, and security and accessibility issues. To overcome this challenge, collaboration is needed between researchers, practitioners, and policymakers to create a more responsive and digit-connected sports education environment. By utilizing IT innovation effectively, sports learning can improve effectiveness, accessibility, and personalization worldwide.
Keywords: Innovation, information technology, sports learning, trends, global challenges
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| format | Article |
| id | doaj-art-53ea0680cf5d450696127c1cf5a187fb |
| institution | OA Journals |
| issn | 1579-1726 1988-2041 |
| language | English |
| publishDate | 2024-09-01 |
| publisher | FEADEF |
| record_format | Article |
| series | Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación |
| spelling | doaj-art-53ea0680cf5d450696127c1cf5a187fb2025-08-20T01:57:25ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412024-09-015810.47197/retos.v58.106485Information technology innovation in sports learning: understanding global trends and challengesChandra Anugrah Putra0Ade Salahudin Permadi1Muhammad Andi Setiawanuniversity muhammadiyah of palangkarayauniversity muhammadiyah of palangkaraya This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed that the main trend in the use of IT in sports learning includes increased interest in technology such as fitness tracking, sports training applications, online learning, virtual reality, augmented reality, deep learning, and the Internet of Things (IoT). The positive impact of this trend includes increased effectiveness, interactivity, and personalization of sports learning. However, the global challenges faced include lack of resources, technical barriers, ineffective integration in the curriculum, and security and accessibility issues. To overcome this challenge, collaboration is needed between researchers, practitioners, and policymakers to create a more responsive and digit-connected sports education environment. By utilizing IT innovation effectively, sports learning can improve effectiveness, accessibility, and personalization worldwide. Keywords: Innovation, information technology, sports learning, trends, global challenges https://recyt.fecyt.es/index.php/retos/article/view/106485Innovationinformation technologysports learningtrendsglobal challenges |
| spellingShingle | Chandra Anugrah Putra Ade Salahudin Permadi Muhammad Andi Setiawan Information technology innovation in sports learning: understanding global trends and challenges Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación Innovation information technology sports learning trends global challenges |
| title | Information technology innovation in sports learning: understanding global trends and challenges |
| title_full | Information technology innovation in sports learning: understanding global trends and challenges |
| title_fullStr | Information technology innovation in sports learning: understanding global trends and challenges |
| title_full_unstemmed | Information technology innovation in sports learning: understanding global trends and challenges |
| title_short | Information technology innovation in sports learning: understanding global trends and challenges |
| title_sort | information technology innovation in sports learning understanding global trends and challenges |
| topic | Innovation information technology sports learning trends global challenges |
| url | https://recyt.fecyt.es/index.php/retos/article/view/106485 |
| work_keys_str_mv | AT chandraanugrahputra informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges AT adesalahudinpermadi informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges AT muhammadandisetiawan informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges |