Information technology innovation in sports learning: understanding global trends and challenges

This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed...

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Main Authors: Chandra Anugrah Putra, Ade Salahudin Permadi, Muhammad Andi Setiawan
Format: Article
Language:English
Published: FEADEF 2024-09-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Subjects:
Online Access:https://recyt.fecyt.es/index.php/retos/article/view/106485
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author Chandra Anugrah Putra
Ade Salahudin Permadi
Muhammad Andi Setiawan
author_facet Chandra Anugrah Putra
Ade Salahudin Permadi
Muhammad Andi Setiawan
author_sort Chandra Anugrah Putra
collection DOAJ
description This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed that the main trend in the use of IT in sports learning includes increased interest in technology such as fitness tracking, sports training applications, online learning, virtual reality, augmented reality, deep learning, and the Internet of Things (IoT). The positive impact of this trend includes increased effectiveness, interactivity, and personalization of sports learning. However, the global challenges faced include lack of resources, technical barriers, ineffective integration in the curriculum, and security and accessibility issues. To overcome this challenge, collaboration is needed between researchers, practitioners, and policymakers to create a more responsive and digit-connected sports education environment. By utilizing IT innovation effectively, sports learning can improve effectiveness, accessibility, and personalization worldwide. Keywords: Innovation, information technology, sports learning, trends, global challenges
format Article
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institution OA Journals
issn 1579-1726
1988-2041
language English
publishDate 2024-09-01
publisher FEADEF
record_format Article
series Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
spelling doaj-art-53ea0680cf5d450696127c1cf5a187fb2025-08-20T01:57:25ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412024-09-015810.47197/retos.v58.106485Information technology innovation in sports learning: understanding global trends and challengesChandra Anugrah Putra0Ade Salahudin Permadi1Muhammad Andi Setiawanuniversity muhammadiyah of palangkarayauniversity muhammadiyah of palangkaraya This study examines global trends and challenges using information technology innovations in sports learning. The research method used is a systematic literature study with the prism model, which includes the search for scientific literature in the Scopus database from 2019-2024. The results showed that the main trend in the use of IT in sports learning includes increased interest in technology such as fitness tracking, sports training applications, online learning, virtual reality, augmented reality, deep learning, and the Internet of Things (IoT). The positive impact of this trend includes increased effectiveness, interactivity, and personalization of sports learning. However, the global challenges faced include lack of resources, technical barriers, ineffective integration in the curriculum, and security and accessibility issues. To overcome this challenge, collaboration is needed between researchers, practitioners, and policymakers to create a more responsive and digit-connected sports education environment. By utilizing IT innovation effectively, sports learning can improve effectiveness, accessibility, and personalization worldwide. Keywords: Innovation, information technology, sports learning, trends, global challenges https://recyt.fecyt.es/index.php/retos/article/view/106485Innovationinformation technologysports learningtrendsglobal challenges
spellingShingle Chandra Anugrah Putra
Ade Salahudin Permadi
Muhammad Andi Setiawan
Information technology innovation in sports learning: understanding global trends and challenges
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Innovation
information technology
sports learning
trends
global challenges
title Information technology innovation in sports learning: understanding global trends and challenges
title_full Information technology innovation in sports learning: understanding global trends and challenges
title_fullStr Information technology innovation in sports learning: understanding global trends and challenges
title_full_unstemmed Information technology innovation in sports learning: understanding global trends and challenges
title_short Information technology innovation in sports learning: understanding global trends and challenges
title_sort information technology innovation in sports learning understanding global trends and challenges
topic Innovation
information technology
sports learning
trends
global challenges
url https://recyt.fecyt.es/index.php/retos/article/view/106485
work_keys_str_mv AT chandraanugrahputra informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges
AT adesalahudinpermadi informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges
AT muhammadandisetiawan informationtechnologyinnovationinsportslearningunderstandingglobaltrendsandchallenges