Students’ Attitudes on Gamification in English Reading Classes: The Use of Kahoot!

This study explores students’ reflective attitudes of using Kahoot! in their reading classes, with a focus on its effects on engagement, motivation, and reading comprehension. A qualitative research design was used to collect data from ten students using semi-structured interviews and classroom obse...

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Bibliographic Details
Main Authors: Suparmi - Suparmi, Alifarga Kresnayoga Susanto
Format: Article
Language:English
Published: Pusat Pengembangan Bahasa 2025-06-01
Series:Journal of English for Academic and Specific Purposes
Online Access:https://ejournal.uin-malang.ac.id/index.php/jeasp/article/view/33115
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