Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education

This study evaluates the impact of GAUBI, a gamified app designed for Spanish spelling practice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group), app use in classr...

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Main Authors: Esteban Vázquez-Cano, Javier Fombona, María Belén Morales-Cevallos, Eloy López-Meneses
Format: Article
Language:English
Published: Grupo de Investigación “Nodo Educativo” / Red Universitaria de Tecnología Educativa (RUTE) 2025-01-01
Series:Revista Latinoamericana de Tecnología Educativa
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Online Access:https://relatec.unex.es/index.php/relatec/article/view/4849
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author Esteban Vázquez-Cano
Javier Fombona
María Belén Morales-Cevallos
Eloy López-Meneses
author_facet Esteban Vázquez-Cano
Javier Fombona
María Belén Morales-Cevallos
Eloy López-Meneses
author_sort Esteban Vázquez-Cano
collection DOAJ
description This study evaluates the impact of GAUBI, a gamified app designed for Spanish spelling practice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group), app use in classrooms (experimental group 1), and app use at home (experimental group 2). The app featured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges to enhance learning. The intervention spanned three weeks, with participants engaging in structured app-based or traditional spelling exercises. Results showed that the group using the app at home achieved significantly higher spelling accuracy than those using traditional methods or app-only classroom approaches. Statistical analyses confirmed the superior effectiveness of home-based app use. The Binomial Effect Size Display highlighted notable improvements in specific spelling categories, such as complex letter combinations and accent rules. Discussion centered on the benefits of integrating gamification and ubiquitous learning tools in education, emphasizing the app’s adaptability and immediate feedback, which encouraged independent learning and sustained motivation. The study advocates for blending traditional and gamified approaches to foster comprehensive spelling competence, supporting educators with analytics-driven insights. The research underscores the app's potential to address broader curricular goals, including sustainable development objectives.
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institution Kabale University
issn 1695-288X
language English
publishDate 2025-01-01
publisher Grupo de Investigación “Nodo Educativo” / Red Universitaria de Tecnología Educativa (RUTE)
record_format Article
series Revista Latinoamericana de Tecnología Educativa
spelling doaj-art-51607d5f03db4ce58ab7f6ce379ddd412025-02-12T06:49:55ZengGrupo de Investigación “Nodo Educativo” / Red Universitaria de Tecnología Educativa (RUTE)Revista Latinoamericana de Tecnología Educativa1695-288X2025-01-01241928https://doi.org/10.17398/1695-288X.24.1.9Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary EducationEsteban Vázquez-Cano0https://orcid.org/0000-0002-6694-7948Javier Fombona1https://orcid.org/0000-0001-5625-5588María Belén Morales-Cevallos2https://orcid.org/0000-0002-9874-3229Eloy López-Meneses3https://orcid.org/0000-0003-0741-5367Universidad Nacional de Educación a Distancia (UNED)Universidad de OviedoUniversidad Tecnológica ECOTECUniversidad Pablo de OlavideThis study evaluates the impact of GAUBI, a gamified app designed for Spanish spelling practice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group), app use in classrooms (experimental group 1), and app use at home (experimental group 2). The app featured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges to enhance learning. The intervention spanned three weeks, with participants engaging in structured app-based or traditional spelling exercises. Results showed that the group using the app at home achieved significantly higher spelling accuracy than those using traditional methods or app-only classroom approaches. Statistical analyses confirmed the superior effectiveness of home-based app use. The Binomial Effect Size Display highlighted notable improvements in specific spelling categories, such as complex letter combinations and accent rules. Discussion centered on the benefits of integrating gamification and ubiquitous learning tools in education, emphasizing the app’s adaptability and immediate feedback, which encouraged independent learning and sustained motivation. The study advocates for blending traditional and gamified approaches to foster comprehensive spelling competence, supporting educators with analytics-driven insights. The research underscores the app's potential to address broader curricular goals, including sustainable development objectives.https://relatec.unex.es/index.php/relatec/article/view/4849gamificationspelling instructionmobile learningprimary educationeducationaltechnology
spellingShingle Esteban Vázquez-Cano
Javier Fombona
María Belén Morales-Cevallos
Eloy López-Meneses
Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
Revista Latinoamericana de Tecnología Educativa
gamification
spelling instruction
mobile learning
primary education
educationaltechnology
title Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
title_full Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
title_fullStr Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
title_full_unstemmed Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
title_short Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education
title_sort analysis of the impact of using a gamified app for spanish spelling practice in primary education
topic gamification
spelling instruction
mobile learning
primary education
educationaltechnology
url https://relatec.unex.es/index.php/relatec/article/view/4849
work_keys_str_mv AT estebanvazquezcano analysisoftheimpactofusingagamifiedappforspanishspellingpracticeinprimaryeducation
AT javierfombona analysisoftheimpactofusingagamifiedappforspanishspellingpracticeinprimaryeducation
AT mariabelenmoralescevallos analysisoftheimpactofusingagamifiedappforspanishspellingpracticeinprimaryeducation
AT eloylopezmeneses analysisoftheimpactofusingagamifiedappforspanishspellingpracticeinprimaryeducation