Second Screen Engagement of Event Spectators

An effective means of engaging spectators at live events involves providing real-time information from a variety of sources. Consumers demand personalized experience; thus, a single channel perspective fails. Modern entertainment must extend to spectator mobile devices and adapt content to individua...

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Main Authors: Tomas Cerny, Michael Jeff Donahoo
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2018/3845123
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author Tomas Cerny
Michael Jeff Donahoo
author_facet Tomas Cerny
Michael Jeff Donahoo
author_sort Tomas Cerny
collection DOAJ
description An effective means of engaging spectators at live events involves providing real-time information from a variety of sources. Consumers demand personalized experience; thus, a single channel perspective fails. Modern entertainment must extend to spectator mobile devices and adapt content to individual interests. Moreover, such systems should take advantage of venue screens to engage in sharing live information, aggregated social media, etc. We propose a second screen application, providing each audience member a personalized perspective, involving mobile devices equipped with Wi-Fi, and spanning to venue screens in hotels, halls, arenas, elevators, etc. Such a system engages both local audience and remote spectators. Our work provides a case study involving experience from the deployment of such an application at the ACM-ICPC World Finals with audiences at the event and around the world. We analyze and categorize its features, consider its impact on the audience, and measure its demands.
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institution Kabale University
issn 1687-5893
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publishDate 2018-01-01
publisher Wiley
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series Advances in Human-Computer Interaction
spelling doaj-art-50d2fa95d2ab4899bb5bf53cead18f0d2025-02-03T01:07:09ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072018-01-01201810.1155/2018/38451233845123Second Screen Engagement of Event SpectatorsTomas Cerny0Michael Jeff Donahoo1Computer Science, Baylor University, Hankamer Academic Building, No. 105, Waco, TX 76706, USAComputer Science, Baylor University, Hankamer Academic Building, No. 105, Waco, TX 76706, USAAn effective means of engaging spectators at live events involves providing real-time information from a variety of sources. Consumers demand personalized experience; thus, a single channel perspective fails. Modern entertainment must extend to spectator mobile devices and adapt content to individual interests. Moreover, such systems should take advantage of venue screens to engage in sharing live information, aggregated social media, etc. We propose a second screen application, providing each audience member a personalized perspective, involving mobile devices equipped with Wi-Fi, and spanning to venue screens in hotels, halls, arenas, elevators, etc. Such a system engages both local audience and remote spectators. Our work provides a case study involving experience from the deployment of such an application at the ACM-ICPC World Finals with audiences at the event and around the world. We analyze and categorize its features, consider its impact on the audience, and measure its demands.http://dx.doi.org/10.1155/2018/3845123
spellingShingle Tomas Cerny
Michael Jeff Donahoo
Second Screen Engagement of Event Spectators
Advances in Human-Computer Interaction
title Second Screen Engagement of Event Spectators
title_full Second Screen Engagement of Event Spectators
title_fullStr Second Screen Engagement of Event Spectators
title_full_unstemmed Second Screen Engagement of Event Spectators
title_short Second Screen Engagement of Event Spectators
title_sort second screen engagement of event spectators
url http://dx.doi.org/10.1155/2018/3845123
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