Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial

BackgroundImpaired gait adaptability is one of the major causes of falls among older adults owing to inappropriate gait adjustments in cluttered environments. Training programs designed to improve gait adaptability behavior in a systemic approach may prevent falls in older ad...

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Main Authors: Nicolas Mascret, Lisa Delbes, Cédric Goulon, Gilles Montagne
Format: Article
Language:English
Published: JMIR Publications 2025-05-01
Series:JMIR Research Protocols
Online Access:https://www.researchprotocols.org/2025/1/e57866
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author Nicolas Mascret
Lisa Delbes
Cédric Goulon
Gilles Montagne
author_facet Nicolas Mascret
Lisa Delbes
Cédric Goulon
Gilles Montagne
author_sort Nicolas Mascret
collection DOAJ
description BackgroundImpaired gait adaptability is one of the major causes of falls among older adults owing to inappropriate gait adjustments in cluttered environments. Training programs designed to improve gait adaptability behavior in a systemic approach may prevent falls in older adults. Recently, virtual reality (VR) technology has been prominent as a relevant gait training tool because of its training implementation potential. ObjectiveThis study was designed to compare the effectiveness of a VR-based gait training program (VR group) for improving gait adaptability behavior and, thus, reducing the risk of falls relative to a conventional training program such as Nordic walking (NW; NW group). We hypothesized that the VR-based gait training program will lead to greater gait adaptability improvements. MethodsWe will be conducting a randomized controlled trial with pretests, posttests, retention tests, and follow-up. In total, 40 healthy independent-living community dwellers (aged between 65 and 80 years) will be allocated, after a general medical examination, to the VR or the NW group for a training program of 6 weeks. Primary outcomes related to gait adaptability capacities (ie, analysis of adjustments made in different locomotor tasks) and acceptance of the VR device (ie, analysis of acceptance) will be assessed before and after the intervention and 1 month after the completion of the training program (retention). A follow-up will be done during the 12 months after the completion of the gait training program. ResultsData collection will begin in September 2025, and the first results are expected in December 2025. ConclusionsThe findings of this study may demonstrate the relative relevance of a gait training program in VR versus a conventional one for improving gait adaptability behavior in healthy older adults and, thus, prevent the chances of a fall. International Registered Report Identifier (IRRID)PRR1-10.2196/57866
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spelling doaj-art-4f122bf8f8124c2db56cf4efa18fe2692025-08-20T01:52:42ZengJMIR PublicationsJMIR Research Protocols1929-07482025-05-0114e5786610.2196/57866Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled TrialNicolas Mascrethttps://orcid.org/0000-0002-1616-8567Lisa Delbeshttps://orcid.org/0000-0003-1945-3205Cédric Goulonhttps://orcid.org/0009-0000-2547-5342Gilles Montagnehttps://orcid.org/0000-0003-2184-2736 BackgroundImpaired gait adaptability is one of the major causes of falls among older adults owing to inappropriate gait adjustments in cluttered environments. Training programs designed to improve gait adaptability behavior in a systemic approach may prevent falls in older adults. Recently, virtual reality (VR) technology has been prominent as a relevant gait training tool because of its training implementation potential. ObjectiveThis study was designed to compare the effectiveness of a VR-based gait training program (VR group) for improving gait adaptability behavior and, thus, reducing the risk of falls relative to a conventional training program such as Nordic walking (NW; NW group). We hypothesized that the VR-based gait training program will lead to greater gait adaptability improvements. MethodsWe will be conducting a randomized controlled trial with pretests, posttests, retention tests, and follow-up. In total, 40 healthy independent-living community dwellers (aged between 65 and 80 years) will be allocated, after a general medical examination, to the VR or the NW group for a training program of 6 weeks. Primary outcomes related to gait adaptability capacities (ie, analysis of adjustments made in different locomotor tasks) and acceptance of the VR device (ie, analysis of acceptance) will be assessed before and after the intervention and 1 month after the completion of the training program (retention). A follow-up will be done during the 12 months after the completion of the gait training program. ResultsData collection will begin in September 2025, and the first results are expected in December 2025. ConclusionsThe findings of this study may demonstrate the relative relevance of a gait training program in VR versus a conventional one for improving gait adaptability behavior in healthy older adults and, thus, prevent the chances of a fall. International Registered Report Identifier (IRRID)PRR1-10.2196/57866https://www.researchprotocols.org/2025/1/e57866
spellingShingle Nicolas Mascret
Lisa Delbes
Cédric Goulon
Gilles Montagne
Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
JMIR Research Protocols
title Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
title_full Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
title_fullStr Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
title_full_unstemmed Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
title_short Testing an Innovative Gait Training Program in Immersive Virtual Reality for Healthy Older Adults: Protocol for a Randomized Controlled Trial
title_sort testing an innovative gait training program in immersive virtual reality for healthy older adults protocol for a randomized controlled trial
url https://www.researchprotocols.org/2025/1/e57866
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