Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air

The aim of this research is to analyze the influence of gamification-based learning with conventional learning on class V students' mastery of concepts. The quasi-experimental method used in this research. Inferential statistical analysis and descriptive statistics using Microsoft Excel 2016 a...

Full description

Saved in:
Bibliographic Details
Main Authors: Ani Rostiani, Atep Sujana, Asep Kurnia Jayadinata
Format: Article
Language:Indonesian
Published: Institut Agama Islam Negeri (IAIN) Curup 2023-12-01
Series:AR-RIAYAH: Jurnal Pendidikan Dasar
Subjects:
Online Access:https://journal.iaincurup.ac.id/index.php/JPD/article/view/8116
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850187787010048000
author Ani Rostiani
Atep Sujana
Asep Kurnia Jayadinata
author_facet Ani Rostiani
Atep Sujana
Asep Kurnia Jayadinata
author_sort Ani Rostiani
collection DOAJ
description The aim of this research is to analyze the influence of gamification-based learning with conventional learning on class V students' mastery of concepts. The quasi-experimental method used in this research. Inferential statistical analysis and descriptive statistics using Microsoft Excel 2016 and SPSS version 20 were used for data processing. Sampling used purposive sampling technique with 31 students from class V-A control class and 33 students from class V-B experimental class. Research findings show that gamification-based learning has a positive effect on students' concept mastery and motivation. Students' mastery of concepts increased from an average score of 56.991 to 80.191. Students' learning motivation after applying gamification-based learning did not increase. The t-test results obtained were sig. = 0.593 ≥ 0.05. Gamification-based learning has a better effect on students' mastery of concepts compared to conventional learning as seen from the t-test results with an average in the experimental class of 80.358 > 72.97 in the control class.
format Article
id doaj-art-4e53ea6b5cd6486aa8b7e105cf0c26f0
institution OA Journals
issn 2580-3611
2580-362X
language Indonesian
publishDate 2023-12-01
publisher Institut Agama Islam Negeri (IAIN) Curup
record_format Article
series AR-RIAYAH: Jurnal Pendidikan Dasar
spelling doaj-art-4e53ea6b5cd6486aa8b7e105cf0c26f02025-08-20T02:16:02ZindInstitut Agama Islam Negeri (IAIN) CurupAR-RIAYAH: Jurnal Pendidikan Dasar2580-36112580-362X2023-12-017210.29240/jpd.v7i2.81162117Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus AirAni Rostiani0Atep Sujana1Asep Kurnia Jayadinata2Universitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan Indonesia The aim of this research is to analyze the influence of gamification-based learning with conventional learning on class V students' mastery of concepts. The quasi-experimental method used in this research. Inferential statistical analysis and descriptive statistics using Microsoft Excel 2016 and SPSS version 20 were used for data processing. Sampling used purposive sampling technique with 31 students from class V-A control class and 33 students from class V-B experimental class. Research findings show that gamification-based learning has a positive effect on students' concept mastery and motivation. Students' mastery of concepts increased from an average score of 56.991 to 80.191. Students' learning motivation after applying gamification-based learning did not increase. The t-test results obtained were sig. = 0.593 ≥ 0.05. Gamification-based learning has a better effect on students' mastery of concepts compared to conventional learning as seen from the t-test results with an average in the experimental class of 80.358 > 72.97 in the control class. https://journal.iaincurup.ac.id/index.php/JPD/article/view/8116Concept MasteryLearning MotivationGamificationWater Cycle
spellingShingle Ani Rostiani
Atep Sujana
Asep Kurnia Jayadinata
Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
AR-RIAYAH: Jurnal Pendidikan Dasar
Concept Mastery
Learning Motivation
Gamification
Water Cycle
title Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
title_full Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
title_fullStr Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
title_full_unstemmed Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
title_short Pengaruh Pembelajaran Berbasis Gamifikasi Terhadap Penguasaan Konsep dan Motivasi Siswa pada Materi Siklus Air
title_sort pengaruh pembelajaran berbasis gamifikasi terhadap penguasaan konsep dan motivasi siswa pada materi siklus air
topic Concept Mastery
Learning Motivation
Gamification
Water Cycle
url https://journal.iaincurup.ac.id/index.php/JPD/article/view/8116
work_keys_str_mv AT anirostiani pengaruhpembelajaranberbasisgamifikasiterhadappenguasaankonsepdanmotivasisiswapadamaterisiklusair
AT atepsujana pengaruhpembelajaranberbasisgamifikasiterhadappenguasaankonsepdanmotivasisiswapadamaterisiklusair
AT asepkurniajayadinata pengaruhpembelajaranberbasisgamifikasiterhadappenguasaankonsepdanmotivasisiswapadamaterisiklusair