Jeu vidéo et science-fiction >> de mode texte en code texte
The science-fiction issue is relatively unaddressed in the field of video game studies, as if it was obvious that to showing science put into fiction echoed what the video game is intrinsically : technologies set on test by fictional worlds - and vice versa. Video games and science-fiction, however,...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | fra |
Published: |
Université de Limoges
2018-12-01
|
Series: | ReS Futurae |
Subjects: | |
Online Access: | https://journals.openedition.org/resf/1680 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1841557773373931520 |
---|---|
author | Estelle Dalleu |
author_facet | Estelle Dalleu |
author_sort | Estelle Dalleu |
collection | DOAJ |
description | The science-fiction issue is relatively unaddressed in the field of video game studies, as if it was obvious that to showing science put into fiction echoed what the video game is intrinsically : technologies set on test by fictional worlds - and vice versa. Video games and science-fiction, however, have unique links, for example in representations based entirely on the text mode. As both a narrative and a gameplay tool, the text mode consists in its essence in a mise-en-abyme : the player is set in front of a textual feedback that installs them in a scriptural dialogue with a computer. What the playable character does in game is nothing else than what players do themselves, that is to say interacting with a machine — an entity with which a connection is developed which lays the foundations of the science-fiction construction of the video game. The text mode, present from the first video game experiences, and which continues in the most contemporary video games, paves the way to what works deeply in the relationship between the human and the computer machine : the artificial intelligence. |
format | Article |
id | doaj-art-499725aa448f48aaa98464804d09b7d3 |
institution | Kabale University |
issn | 2264-6949 |
language | fra |
publishDate | 2018-12-01 |
publisher | Université de Limoges |
record_format | Article |
series | ReS Futurae |
spelling | doaj-art-499725aa448f48aaa98464804d09b7d32025-01-06T10:42:29ZfraUniversité de LimogesReS Futurae2264-69492018-12-011210.4000/resf.1680Jeu vidéo et science-fiction >> de mode texte en code texte Estelle DalleuThe science-fiction issue is relatively unaddressed in the field of video game studies, as if it was obvious that to showing science put into fiction echoed what the video game is intrinsically : technologies set on test by fictional worlds - and vice versa. Video games and science-fiction, however, have unique links, for example in representations based entirely on the text mode. As both a narrative and a gameplay tool, the text mode consists in its essence in a mise-en-abyme : the player is set in front of a textual feedback that installs them in a scriptural dialogue with a computer. What the playable character does in game is nothing else than what players do themselves, that is to say interacting with a machine — an entity with which a connection is developed which lays the foundations of the science-fiction construction of the video game. The text mode, present from the first video game experiences, and which continues in the most contemporary video games, paves the way to what works deeply in the relationship between the human and the computer machine : the artificial intelligence.https://journals.openedition.org/resf/1680video gamesartificial intelligence (AI)text modecomputer codereflexivity |
spellingShingle | Estelle Dalleu Jeu vidéo et science-fiction >> de mode texte en code texte ReS Futurae video games artificial intelligence (AI) text mode computer code reflexivity |
title | Jeu vidéo et science-fiction >> de mode texte en code texte |
title_full | Jeu vidéo et science-fiction >> de mode texte en code texte |
title_fullStr | Jeu vidéo et science-fiction >> de mode texte en code texte |
title_full_unstemmed | Jeu vidéo et science-fiction >> de mode texte en code texte |
title_short | Jeu vidéo et science-fiction >> de mode texte en code texte |
title_sort | jeu video et science fiction de mode texte en code texte |
topic | video games artificial intelligence (AI) text mode computer code reflexivity |
url | https://journals.openedition.org/resf/1680 |
work_keys_str_mv | AT estelledalleu jeuvideoetsciencefictiondemodetexteencodetexte |