User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks

The video gaming landscape is experiencing transformational change with a massive growth in user-generated content (UGC), where players actively contribute to the gaming experience by creating and sharing their own content in a virtual world. This article seeks to investigate the complex interplay b...

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Main Author: Despoina Farmaki
Format: Article
Language:English
Published: Queensland University of Technology 2025-07-01
Series:Law, Technology and Humans
Subjects:
Online Access:https://lthj.qut.edu.au/article/view/3857
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author Despoina Farmaki
author_facet Despoina Farmaki
author_sort Despoina Farmaki
collection DOAJ
description The video gaming landscape is experiencing transformational change with a massive growth in user-generated content (UGC), where players actively contribute to the gaming experience by creating and sharing their own content in a virtual world. This article seeks to investigate the complex interplay between user-generated content, the legal challenges it presents and the narrative frameworks that shape legal responses within the dynamic realm of the gaming industry. The advent of user-generated content has redefined the traditional boundaries of video gaming, giving players unprecedented opportunities for creativity and self-expression; however, the process is not without legal challenges. For example, one should examine the copyright issues and analyse the legal intricacies when players generate and share content within video games and explore the tensions between user creativity on one hand and intellectual property protection on the other. It is vitally important to investigate how legal frameworks and prevailing narratives surrounding UGC influence incentives for game developers to foster player creativity and examine the role of narratives in shaping approaches in their end-user licence agreement. The aim of this article is to examine the legal challenges of UGC in video games, with a focus on the processes influencing policy decisions and framing intellectual property protection.
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spelling doaj-art-461993514bcf442d8e11bcbcef9c63602025-08-20T03:31:56ZengQueensland University of TechnologyLaw, Technology and Humans2652-40742025-07-0172536210.5204/lthj.38574180User-Generated Content in Gaming: Legal Challenges and Narrative FrameworksDespoina Farmaki0https://orcid.org/0000-0002-5401-2926City St George's, University of LondonThe video gaming landscape is experiencing transformational change with a massive growth in user-generated content (UGC), where players actively contribute to the gaming experience by creating and sharing their own content in a virtual world. This article seeks to investigate the complex interplay between user-generated content, the legal challenges it presents and the narrative frameworks that shape legal responses within the dynamic realm of the gaming industry. The advent of user-generated content has redefined the traditional boundaries of video gaming, giving players unprecedented opportunities for creativity and self-expression; however, the process is not without legal challenges. For example, one should examine the copyright issues and analyse the legal intricacies when players generate and share content within video games and explore the tensions between user creativity on one hand and intellectual property protection on the other. It is vitally important to investigate how legal frameworks and prevailing narratives surrounding UGC influence incentives for game developers to foster player creativity and examine the role of narratives in shaping approaches in their end-user licence agreement. The aim of this article is to examine the legal challenges of UGC in video games, with a focus on the processes influencing policy decisions and framing intellectual property protection.https://lthj.qut.edu.au/article/view/3857user generated contentvideo gameseulacopyrightlet’s play
spellingShingle Despoina Farmaki
User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
Law, Technology and Humans
user generated content
video games
eula
copyright
let’s play
title User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
title_full User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
title_fullStr User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
title_full_unstemmed User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
title_short User-Generated Content in Gaming: Legal Challenges and Narrative Frameworks
title_sort user generated content in gaming legal challenges and narrative frameworks
topic user generated content
video games
eula
copyright
let’s play
url https://lthj.qut.edu.au/article/view/3857
work_keys_str_mv AT despoinafarmaki usergeneratedcontentingaminglegalchallengesandnarrativeframeworks