Using Cohen Sutherland Line Clipping Algorithm to Generate 3D Models from 2D
This paper provides an efficient algorithm to generate three dimensional objects from simple uncomplicated 2D environment, lead to reduce processor effort, limit of using complex mathematical operations. Most of the previous researches used the idea of drawing by vanishing point to generate 3D obj...
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| Main Author: | Marah Taha |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Mosul University
2020-05-01
|
| Series: | Al-Rafidain Journal of Computer Sciences and Mathematics |
| Subjects: | |
| Online Access: | https://csmj.mosuljournals.com/article_164675_83a57792d28aced96cdbe7458dde3bec.pdf |
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