A New Serious Game (<i>e-SoundWay</i>) for Learning English Phonetics

This paper presents the design and evaluation of <i>e-SoundWay</i>, a cross-platform serious game developed to improve English phonetic competence through a multimodal and narrative-driven approach. While the platform is specifically tailored to meet the needs of Spanish-speaking learner...

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Bibliographic Details
Main Authors: Alfonso Lago-Ferreiro, María Ángeles Gómez-González, José Carlos López-Ardao
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Multimodal Technologies and Interaction
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Online Access:https://www.mdpi.com/2414-4088/9/6/54
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Summary:This paper presents the design and evaluation of <i>e-SoundWay</i>, a cross-platform serious game developed to improve English phonetic competence through a multimodal and narrative-driven approach. While the platform is specifically tailored to meet the needs of Spanish-speaking learners, it is adaptable for a wider range of English as a Foreign Language (EFL) users. <i>e-SoundWay</i> offers over 600 interactive multimedia minigames that target three core competencies: perception, production, and transcription. Learners progress along a gamified version of the <i>Camino de Santiago</i>, interacting with characters representing diverse English accents. A mixed-methods evaluation combining pre- and post-tests with a user experience questionnaire revealed statistically significant improvements across all domains, particularly in perception. Reduced post-test variability indicated more equitable learning outcomes. User satisfaction was high, with 64% of participants reporting satisfaction with their phonetic progress and 91% stating they would recommend the platform. These findings highlight the educational effectiveness, accessibility, and motivational value of <i>e-SoundWay</i>, reinforcing the role of serious games and multimodal technologies in delivering inclusive and engaging pronunciation instruction.
ISSN:2414-4088