Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter

The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real...

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Main Authors: Edghar Danuwijaya, Yohanes Armenian Putra, Hilal Hudan Nuha, Ikke Dian Oktaviani
Format: Article
Language:English
Published: LPPM ISB Atma Luhur 2025-01-01
Series:Jurnal Sisfokom
Subjects:
Online Access:https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259
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author Edghar Danuwijaya
Yohanes Armenian Putra
Hilal Hudan Nuha
Ikke Dian Oktaviani
author_facet Edghar Danuwijaya
Yohanes Armenian Putra
Hilal Hudan Nuha
Ikke Dian Oktaviani
author_sort Edghar Danuwijaya
collection DOAJ
description The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. This research has successfully influenced the accuracy of the accelerometer sensor, as an example of using the performance of the accelerometer sensor and the application of Kalman filter has an accuracy difference of 20.70% for the right tilt detection results and 33.25% for the left tilt detection results. This indicates that the application of the Kalman filter to the Doodle Jump game can have a significant effect.
format Article
id doaj-art-448a2a5b3b4841e29c2fed30b3612fab
institution Kabale University
issn 2301-7988
2581-0588
language English
publishDate 2025-01-01
publisher LPPM ISB Atma Luhur
record_format Article
series Jurnal Sisfokom
spelling doaj-art-448a2a5b3b4841e29c2fed30b3612fab2025-02-12T07:27:38ZengLPPM ISB Atma LuhurJurnal Sisfokom2301-79882581-05882025-01-01141697410.32736/sisfokom.v14i1.22591933Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman FilterEdghar Danuwijaya0Yohanes Armenian Putra1Hilal Hudan Nuha2Ikke Dian Oktaviani3Telkom UniversityTelkom UniversityTelkom UniversityTelkom UniversityThe doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. This research has successfully influenced the accuracy of the accelerometer sensor, as an example of using the performance of the accelerometer sensor and the application of Kalman filter has an accuracy difference of 20.70% for the right tilt detection results and 33.25% for the left tilt detection results. This indicates that the application of the Kalman filter to the Doodle Jump game can have a significant effect.https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259doodle jumpaccelerometernoisekalman filteraccuration
spellingShingle Edghar Danuwijaya
Yohanes Armenian Putra
Hilal Hudan Nuha
Ikke Dian Oktaviani
Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
Jurnal Sisfokom
doodle jump
accelerometer
noise
kalman filter
accuration
title Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
title_full Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
title_fullStr Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
title_full_unstemmed Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
title_short Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
title_sort implementation of doodle jump game based on accelerometer sensor and kalman filter
topic doodle jump
accelerometer
noise
kalman filter
accuration
url https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259
work_keys_str_mv AT edghardanuwijaya implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter
AT yohanesarmenianputra implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter
AT hilalhudannuha implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter
AT ikkedianoktaviani implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter