Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real...
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LPPM ISB Atma Luhur
2025-01-01
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Series: | Jurnal Sisfokom |
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Online Access: | https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259 |
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author | Edghar Danuwijaya Yohanes Armenian Putra Hilal Hudan Nuha Ikke Dian Oktaviani |
author_facet | Edghar Danuwijaya Yohanes Armenian Putra Hilal Hudan Nuha Ikke Dian Oktaviani |
author_sort | Edghar Danuwijaya |
collection | DOAJ |
description | The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. This research has successfully influenced the accuracy of the accelerometer sensor, as an example of using the performance of the accelerometer sensor and the application of Kalman filter has an accuracy difference of 20.70% for the right tilt detection results and 33.25% for the left tilt detection results. This indicates that the application of the Kalman filter to the Doodle Jump game can have a significant effect. |
format | Article |
id | doaj-art-448a2a5b3b4841e29c2fed30b3612fab |
institution | Kabale University |
issn | 2301-7988 2581-0588 |
language | English |
publishDate | 2025-01-01 |
publisher | LPPM ISB Atma Luhur |
record_format | Article |
series | Jurnal Sisfokom |
spelling | doaj-art-448a2a5b3b4841e29c2fed30b3612fab2025-02-12T07:27:38ZengLPPM ISB Atma LuhurJurnal Sisfokom2301-79882581-05882025-01-01141697410.32736/sisfokom.v14i1.22591933Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman FilterEdghar Danuwijaya0Yohanes Armenian Putra1Hilal Hudan Nuha2Ikke Dian Oktaviani3Telkom UniversityTelkom UniversityTelkom UniversityTelkom UniversityThe doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. This research has successfully influenced the accuracy of the accelerometer sensor, as an example of using the performance of the accelerometer sensor and the application of Kalman filter has an accuracy difference of 20.70% for the right tilt detection results and 33.25% for the left tilt detection results. This indicates that the application of the Kalman filter to the Doodle Jump game can have a significant effect.https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259doodle jumpaccelerometernoisekalman filteraccuration |
spellingShingle | Edghar Danuwijaya Yohanes Armenian Putra Hilal Hudan Nuha Ikke Dian Oktaviani Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter Jurnal Sisfokom doodle jump accelerometer noise kalman filter accuration |
title | Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter |
title_full | Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter |
title_fullStr | Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter |
title_full_unstemmed | Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter |
title_short | Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter |
title_sort | implementation of doodle jump game based on accelerometer sensor and kalman filter |
topic | doodle jump accelerometer noise kalman filter accuration |
url | https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2259 |
work_keys_str_mv | AT edghardanuwijaya implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter AT yohanesarmenianputra implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter AT hilalhudannuha implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter AT ikkedianoktaviani implementationofdoodlejumpgamebasedonaccelerometersensorandkalmanfilter |