Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies

Background. The rapid growth of virtual reality (VR) and motion tracking technologies in recent years has allowed them to find applications in many fields of science, including elite sports. With the advancement of VR technologies, it becomes possible to address an increasing range of tasks for at...

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Main Authors: A.A. Gasanov, M.A. Odintsov, S.V. Leonov, P.Yu. Sukhochev, E.A. Sedogin, M.D. Belousova, I.S. Polikanova
Format: Article
Language:English
Published: Lomonosov Moscow State University 2025-06-01
Series:Национальный психологический журнал
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Online Access:https://npsyj.ru/articles/article/11446/
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author A.A. Gasanov
M.A. Odintsov
S.V. Leonov
P.Yu. Sukhochev
E.A. Sedogin
M.D. Belousova
I.S. Polikanova
author_facet A.A. Gasanov
M.A. Odintsov
S.V. Leonov
P.Yu. Sukhochev
E.A. Sedogin
M.D. Belousova
I.S. Polikanova
author_sort A.A. Gasanov
collection DOAJ
description Background. The rapid growth of virtual reality (VR) and motion tracking technologies in recent years has allowed them to find applications in many fields of science, including elite sports. With the advancement of VR technologies, it becomes possible to address an increasing range of tasks for athlete training. Objectives. To develop and test a virtual reality technology for shooting training in adaptive biathlon. Study Participants. The study involved 15 participants (mean age 24, SD = 11 years), divided into three subgroups. The first subgroup consisted of beginners (n = 5, mean age 27, SD = 7 years). The second subgroup included amateurs (n = 4, mean age 13, SD = 2 years, with a 1st junior rank in adaptive biathlon). The third subgroup comprised professional adaptive biathletes (n = 6, mean age 25, SD = 10 years) with ranks ranging from candidate to international master of sports. Results. Significant differences were shown among the three groups according to the Kruskal — Wallis criterion. Pairwise comparisons revealed that predominantly significant differences were observed between beginners and professionals. It was shown that with an increase in skill level among biathletes, there is a rise in the indicators of “average score” (p < 0.05) and “accuracy” (p < 0.05), while “score deviations” did not demonstrate any patterns. The most significant parameters for successful shooting are those related to postural stability and rifle holding stability: “average curve length” (p < 0.05), “length deviations” (p < 0.001), “average area under the curve” (p < 0.001), and “area deviations” (p < 0.05). The parameter “shooting time” varied among all participants, but no significant differences were found, which may be related to the conditions of virtual reality and the use of an experimental rifle. Conclusions. The study successfully tested virtual reality technology for shooting training in adaptive biathlon. The developed environment proved to be adequate as a tool for diagnosing and training shooting skills. Key parameters for aiming were identified: average curve length, its deviations, average aiming area, as well as average score and accuracy.
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spelling doaj-art-42d6f6014e444d2498e6c3272720dced2025-08-20T02:12:29ZengLomonosov Moscow State UniversityНациональный психологический журнал2079-66172309-98282025-06-0120213014910.11621/npj.2025.0209Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality TechnologiesA.A. Gasanov0https://orcid.org/0009-0000-7081-2491M.A. Odintsov1https://orcid.org/0009-0000-6756-0975S.V. Leonov2https://orcid.org/0000-0002-8883-9649P.Yu. Sukhochev3https://orcid.org/0000-0002-8004-6011E.A. Sedogin4https://orcid.org/0009-0001-8425-3296M.D. Belousova5https://orcid.org/0000-0003-3535-5752I.S. Polikanova6https://orcid.org/0000-0002-5323-3487Federal Scientific Centre of Psychological and Multidisciplinary Research, Moscow, Russian FederationLomonosov Moscow State University, Moscow, Russian FederationFederal Scientific Centre of Psychological and Multidisciplinary Research, Moscow, Russian Federation; Lomonosov Moscow State University, Moscow, Russian FederationLomonosov Moscow State University, Moscow, Russian FederationMoscow State University of Sports and Tourism, Moscow, Russian FederationLomonosov Moscow State University, Moscow, Russian FederationFederal Scientific Centre of Psychological and Multidisciplinary Research, Moscow, Russian FederationBackground. The rapid growth of virtual reality (VR) and motion tracking technologies in recent years has allowed them to find applications in many fields of science, including elite sports. With the advancement of VR technologies, it becomes possible to address an increasing range of tasks for athlete training. Objectives. To develop and test a virtual reality technology for shooting training in adaptive biathlon. Study Participants. The study involved 15 participants (mean age 24, SD = 11 years), divided into three subgroups. The first subgroup consisted of beginners (n = 5, mean age 27, SD = 7 years). The second subgroup included amateurs (n = 4, mean age 13, SD = 2 years, with a 1st junior rank in adaptive biathlon). The third subgroup comprised professional adaptive biathletes (n = 6, mean age 25, SD = 10 years) with ranks ranging from candidate to international master of sports. Results. Significant differences were shown among the three groups according to the Kruskal — Wallis criterion. Pairwise comparisons revealed that predominantly significant differences were observed between beginners and professionals. It was shown that with an increase in skill level among biathletes, there is a rise in the indicators of “average score” (p < 0.05) and “accuracy” (p < 0.05), while “score deviations” did not demonstrate any patterns. The most significant parameters for successful shooting are those related to postural stability and rifle holding stability: “average curve length” (p < 0.05), “length deviations” (p < 0.001), “average area under the curve” (p < 0.001), and “area deviations” (p < 0.05). The parameter “shooting time” varied among all participants, but no significant differences were found, which may be related to the conditions of virtual reality and the use of an experimental rifle. Conclusions. The study successfully tested virtual reality technology for shooting training in adaptive biathlon. The developed environment proved to be adequate as a tool for diagnosing and training shooting skills. Key parameters for aiming were identified: average curve length, its deviations, average aiming area, as well as average score and accuracy.https://npsyj.ru/articles/article/11446/virtual realityvradaptive biathlonadaptive sportsbiathlonshooting trainingtarget shooting
spellingShingle A.A. Gasanov
M.A. Odintsov
S.V. Leonov
P.Yu. Sukhochev
E.A. Sedogin
M.D. Belousova
I.S. Polikanova
Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
Национальный психологический журнал
virtual reality
vr
adaptive biathlon
adaptive sports
biathlon
shooting training
target shooting
title Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
title_full Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
title_fullStr Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
title_full_unstemmed Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
title_short Modeling Shooting Skills in Adaptive Biathlon for Athletes of Varying Skill Levels Using Virtual Reality Technologies
title_sort modeling shooting skills in adaptive biathlon for athletes of varying skill levels using virtual reality technologies
topic virtual reality
vr
adaptive biathlon
adaptive sports
biathlon
shooting training
target shooting
url https://npsyj.ru/articles/article/11446/
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