The role of football video games in boosting cognitive abilities critical to football performance

Background and Aim: Football requires rapid decision-making and quick reaction times, crucial cognitive abilities that traditionally develop through physical training. This study explores whether football video games, which simulate real game scenarios, can enhance these cognitive abilities among c...

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Main Authors: Sanjaykumar Swamynathan, Baby Salini, Karthikeyan Udaichi, Ponnusamy Yoga Lakshmi, Yuliya Kalmykova, Joseph Lobo, Edi Setiawan
Format: Article
Language:English
Published: FEADEF 2024-11-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Subjects:
Online Access:https://recyt.fecyt.es/index.php/retos/article/view/109761
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author Sanjaykumar Swamynathan
Baby Salini
Karthikeyan Udaichi
Ponnusamy Yoga Lakshmi
Yuliya Kalmykova
Joseph Lobo
Edi Setiawan
author_facet Sanjaykumar Swamynathan
Baby Salini
Karthikeyan Udaichi
Ponnusamy Yoga Lakshmi
Yuliya Kalmykova
Joseph Lobo
Edi Setiawan
author_sort Sanjaykumar Swamynathan
collection DOAJ
description Background and Aim: Football requires rapid decision-making and quick reaction times, crucial cognitive abilities that traditionally develop through physical training. This study explores whether football video games, which simulate real game scenarios, can enhance these cognitive abilities among college-level male football players. Materials and Methods: The study involved 51 football players from SRM Group of Institutions, divided into three groups: regular video game players (Group A), occasional players (Group B), and non-players (Group C). A mixed-methods approach was used, combining quantitative cognitive abilities tests (decision-making, reaction time, situational awareness). The video game used in the study was eFootball 2024 with participants engaging in gameplay over a period of 6 weeks. Tests were conducted before and after a set period of video game engagement. Data were analyzed using mixed-design ANOVA and Pearson’s correlation. Results: Significant improvements were observed in Group A across all cognitive abilities tested. Decision-making showed notable group and time effects (F (2, 48) = 5.76, p = 0.005, η² = 0.17; F (1, 48) = 12.54, p < 0.001, η² = 0.25), with interaction effects indicating substantial enhancements over time (F (2, 48) = 3.45, p = 0.035, η² = 0.08). Reaction time and situational awareness followed similar patterns, with significant group, time, and interaction effects. Correlation analysis revealed strong interrelations between the cognitive abilities, indicating that improvements in one area positively influenced others. Conclusion: Regular engagement with football video games significantly enhances cognitive abilities essential for football performance. These findings suggest that integrating video games into training programs could complement traditional methods, offering a valuable tool for cognitive development in sports.
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1988-2041
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spelling doaj-art-42409c87e9f14ff8a10065c31c15d8292025-08-20T02:35:12ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412024-11-016210.47197/retos.v62.109761The role of football video games in boosting cognitive abilities critical to football performanceSanjaykumar Swamynathan0Baby Salini1Karthikeyan Udaichi2Ponnusamy Yoga Lakshmi 3Yuliya Kalmykova4Joseph Lobo5Edi Setiawan6SRM Institute of Science and Technology, IndiaDepartment of Physical Education, College of Veterinary and Animal Sciences, Mannuthy, Kerala, IndiaSRM Institute of Science and Technology, IndiaSRM Institute of Science and Technology, IndiaDepartment of Propaedeutics of Internal Medicine and Physical Rehabilitation, V.N. Karazin Kharkiv National University, Kharkiv, UkraineCollege of Sports Exercise and Recreation, Bulacan State University, Bulacan, PhilippinesFaculty of Teacher Training and Education, Department of Physical Education, Health and Recreation, Universitas Suryakancana, Cianjur, Indonesia. Background and Aim: Football requires rapid decision-making and quick reaction times, crucial cognitive abilities that traditionally develop through physical training. This study explores whether football video games, which simulate real game scenarios, can enhance these cognitive abilities among college-level male football players. Materials and Methods: The study involved 51 football players from SRM Group of Institutions, divided into three groups: regular video game players (Group A), occasional players (Group B), and non-players (Group C). A mixed-methods approach was used, combining quantitative cognitive abilities tests (decision-making, reaction time, situational awareness). The video game used in the study was eFootball 2024 with participants engaging in gameplay over a period of 6 weeks. Tests were conducted before and after a set period of video game engagement. Data were analyzed using mixed-design ANOVA and Pearson’s correlation. Results: Significant improvements were observed in Group A across all cognitive abilities tested. Decision-making showed notable group and time effects (F (2, 48) = 5.76, p = 0.005, η² = 0.17; F (1, 48) = 12.54, p < 0.001, η² = 0.25), with interaction effects indicating substantial enhancements over time (F (2, 48) = 3.45, p = 0.035, η² = 0.08). Reaction time and situational awareness followed similar patterns, with significant group, time, and interaction effects. Correlation analysis revealed strong interrelations between the cognitive abilities, indicating that improvements in one area positively influenced others. Conclusion: Regular engagement with football video games significantly enhances cognitive abilities essential for football performance. These findings suggest that integrating video games into training programs could complement traditional methods, offering a valuable tool for cognitive development in sports. https://recyt.fecyt.es/index.php/retos/article/view/109761Footballcognitive skillsvideo gamestrainingmixed-design
spellingShingle Sanjaykumar Swamynathan
Baby Salini
Karthikeyan Udaichi
Ponnusamy Yoga Lakshmi
Yuliya Kalmykova
Joseph Lobo
Edi Setiawan
The role of football video games in boosting cognitive abilities critical to football performance
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Football
cognitive skills
video games
training
mixed-design
title The role of football video games in boosting cognitive abilities critical to football performance
title_full The role of football video games in boosting cognitive abilities critical to football performance
title_fullStr The role of football video games in boosting cognitive abilities critical to football performance
title_full_unstemmed The role of football video games in boosting cognitive abilities critical to football performance
title_short The role of football video games in boosting cognitive abilities critical to football performance
title_sort role of football video games in boosting cognitive abilities critical to football performance
topic Football
cognitive skills
video games
training
mixed-design
url https://recyt.fecyt.es/index.php/retos/article/view/109761
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