The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau

Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. Method – A pre-experimental research design was employed, involving one seventh-grade class at SMP Muhamma...

Full description

Saved in:
Bibliographic Details
Main Authors: Anggara Ningsih, Iis Sujarwati
Format: Article
Language:English
Published: Lembaga Sosial Rumah Indoensia 2025-01-01
Series:Nusantara
Subjects:
Online Access:https://journal.rumahindonesia.org/index.php/njpi/article/view/879
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1825208846997520384
author Anggara Ningsih
Iis Sujarwati
author_facet Anggara Ningsih
Iis Sujarwati
author_sort Anggara Ningsih
collection DOAJ
description Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. Method – A pre-experimental research design was employed, involving one seventh-grade class at SMP Muhammadiyah 1 Lubuklinggau in the 2024/2025 academic year. A total of 33 students participated, with purposive sampling selecting 10 students for detailed analysis. Data were collected using pre-tests and post-tests to measure improvements in reading comprehension. Findings – The results indicate a significant improvement in students’ reading comprehension, as reflected in the increase in the post-test mean score to 82.7. The calculation of Cohen’s effect size (d = 1.40) confirms a large effect, highlighting the effectiveness of the Bamboozle game in enhancing reading skills. The findings reveal that students showed notable progress in vocabulary acquisition, identifying main ideas, and making inferences from texts. Additionally, the interactive and competitive nature of the game increased students' motivation and engagement, fostering a more dynamic and enjoyable learning environment. The study also found that students exhibited greater confidence in interpreting complex passages and demonstrated improved retention of reading materials compared to traditional methods. Research Implications – The findings highlight the potential of game-based learning in improving reading comprehension and student motivation. Institutions should consider integrating digital tools like Bamboozle into reading instruction and provide teacher training on gamified learning strategies. However, this study's small sample size and short intervention period limit generalizability. Future research should explore long-term effects and application to other language skills.
format Article
id doaj-art-406c3bb3ec2e4972b7dbbabbd1ad7644
institution Kabale University
issn 2774-3829
2774-7689
language English
publishDate 2025-01-01
publisher Lembaga Sosial Rumah Indoensia
record_format Article
series Nusantara
spelling doaj-art-406c3bb3ec2e4972b7dbbabbd1ad76442025-02-06T19:59:13ZengLembaga Sosial Rumah IndoensiaNusantara2774-38292774-76892025-01-015110.62491/njpi.2025.v5i1-9The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 LubuklinggauAnggara Ningsih0Iis Sujarwati1University of Bengkulu, IndonesiaUniversity of Bengkulu, Indonesia Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. Method – A pre-experimental research design was employed, involving one seventh-grade class at SMP Muhammadiyah 1 Lubuklinggau in the 2024/2025 academic year. A total of 33 students participated, with purposive sampling selecting 10 students for detailed analysis. Data were collected using pre-tests and post-tests to measure improvements in reading comprehension. Findings – The results indicate a significant improvement in students’ reading comprehension, as reflected in the increase in the post-test mean score to 82.7. The calculation of Cohen’s effect size (d = 1.40) confirms a large effect, highlighting the effectiveness of the Bamboozle game in enhancing reading skills. The findings reveal that students showed notable progress in vocabulary acquisition, identifying main ideas, and making inferences from texts. Additionally, the interactive and competitive nature of the game increased students' motivation and engagement, fostering a more dynamic and enjoyable learning environment. The study also found that students exhibited greater confidence in interpreting complex passages and demonstrated improved retention of reading materials compared to traditional methods. Research Implications – The findings highlight the potential of game-based learning in improving reading comprehension and student motivation. Institutions should consider integrating digital tools like Bamboozle into reading instruction and provide teacher training on gamified learning strategies. However, this study's small sample size and short intervention period limit generalizability. Future research should explore long-term effects and application to other language skills. https://journal.rumahindonesia.org/index.php/njpi/article/view/879gamificationbamboozlereading abilityefl students
spellingShingle Anggara Ningsih
Iis Sujarwati
The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
Nusantara
gamification
bamboozle
reading ability
efl students
title The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
title_full The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
title_fullStr The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
title_full_unstemmed The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
title_short The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau
title_sort effect of the bamboozle game on the reading ability of seventh grade students at smp muhammadiyah 1 lubuklinggau
topic gamification
bamboozle
reading ability
efl students
url https://journal.rumahindonesia.org/index.php/njpi/article/view/879
work_keys_str_mv AT anggaraningsih theeffectofthebamboozlegameonthereadingabilityofseventhgradestudentsatsmpmuhammadiyah1lubuklinggau
AT iissujarwati theeffectofthebamboozlegameonthereadingabilityofseventhgradestudentsatsmpmuhammadiyah1lubuklinggau
AT anggaraningsih effectofthebamboozlegameonthereadingabilityofseventhgradestudentsatsmpmuhammadiyah1lubuklinggau
AT iissujarwati effectofthebamboozlegameonthereadingabilityofseventhgradestudentsatsmpmuhammadiyah1lubuklinggau