Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots
Generalized intelligence is much more difficult than originally anticipated when Artificial Intelligence (AI) was first introduced in the early 1960s. Deep Blue, the chess playing supercomputer, was developed to defeat the top rated human chess player and successfully did so by defeating Gary Kaspor...
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Format: | Article |
Language: | English |
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Wiley
2010-01-01
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Series: | Journal of Robotics |
Online Access: | http://dx.doi.org/10.1155/2010/523757 |
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author | Troy D. Kelley Lyle N. Long |
author_facet | Troy D. Kelley Lyle N. Long |
author_sort | Troy D. Kelley |
collection | DOAJ |
description | Generalized intelligence is much more difficult than originally anticipated when Artificial Intelligence (AI) was first introduced in the early 1960s. Deep Blue, the chess playing supercomputer, was developed to defeat the top rated human chess player and successfully did so by defeating Gary Kasporov in 1997. However, Deep Blue only played chess; it did not play checkers, or any other games. Other examples of AI programs which learned and played games were successful at specific tasks, but generalizing the learned behavior to other domains was not attempted. So the question remains: Why is generalized intelligence so difficult? If complex tasks require a significant amount of development, time and task generalization is not easily accomplished, then a significant amount of effort is going to be required to develop an intelligent system. This approach will require a system of systems approach that uses many AI techniques: neural networks, fuzzy logic, and cognitive architectures. |
format | Article |
id | doaj-art-4039a0cc991944d99b0cd340d0865f72 |
institution | Kabale University |
issn | 1687-9600 1687-9619 |
language | English |
publishDate | 2010-01-01 |
publisher | Wiley |
record_format | Article |
series | Journal of Robotics |
spelling | doaj-art-4039a0cc991944d99b0cd340d0865f722025-02-03T01:01:17ZengWileyJournal of Robotics1687-96001687-96192010-01-01201010.1155/2010/523757523757Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile RobotsTroy D. Kelley0Lyle N. Long1U.S. Army Research Laboratory, AMSRD-ARL-HR-SE, Aberdeen Proving Ground, MD 21005-5425, USADepartment of Engineering and Mathematics, The Pennsylvania State University, University Park, PA 16802, USAGeneralized intelligence is much more difficult than originally anticipated when Artificial Intelligence (AI) was first introduced in the early 1960s. Deep Blue, the chess playing supercomputer, was developed to defeat the top rated human chess player and successfully did so by defeating Gary Kasporov in 1997. However, Deep Blue only played chess; it did not play checkers, or any other games. Other examples of AI programs which learned and played games were successful at specific tasks, but generalizing the learned behavior to other domains was not attempted. So the question remains: Why is generalized intelligence so difficult? If complex tasks require a significant amount of development, time and task generalization is not easily accomplished, then a significant amount of effort is going to be required to develop an intelligent system. This approach will require a system of systems approach that uses many AI techniques: neural networks, fuzzy logic, and cognitive architectures.http://dx.doi.org/10.1155/2010/523757 |
spellingShingle | Troy D. Kelley Lyle N. Long Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots Journal of Robotics |
title | Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots |
title_full | Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots |
title_fullStr | Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots |
title_full_unstemmed | Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots |
title_short | Deep Blue Cannot Play Checkers: The Need for Generalized Intelligence for Mobile Robots |
title_sort | deep blue cannot play checkers the need for generalized intelligence for mobile robots |
url | http://dx.doi.org/10.1155/2010/523757 |
work_keys_str_mv | AT troydkelley deepbluecannotplaycheckerstheneedforgeneralizedintelligenceformobilerobots AT lylenlong deepbluecannotplaycheckerstheneedforgeneralizedintelligenceformobilerobots |