Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education

This article presents a study that combines a systematic mapping of the use of gamification in SQL learning with a case study conducted in a database course in higher education. The research addresses the convergence between gamification and SQL learning by evaluating and categorizing existing...

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Main Authors: Sandra Del-Pozo-Arcos, Antonio Balderas
Format: Article
Language:English
Published: ASLERD 2024-12-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/63_8/
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author Sandra Del-Pozo-Arcos
Antonio Balderas
author_facet Sandra Del-Pozo-Arcos
Antonio Balderas
author_sort Sandra Del-Pozo-Arcos
collection DOAJ
description This article presents a study that combines a systematic mapping of the use of gamification in SQL learning with a case study conducted in a database course in higher education. The research addresses the convergence between gamification and SQL learning by evaluating and categorizing existing literature and integrating this review with the analysis of a specific implementation of gamification techniques. Various gamification strategies and approaches used in educational settings to facilitate the understanding and mastery of SQL are examined, highlighting effective practices and areas of opportunity. It also identifies emerging trends, challenges and research gaps, providing a comprehensive overview of gamification in database education. This blend of theoretical analysis and case study aims to inform educators, researchers and practitioners about the current state of gamification in SQL learning, and to encourage critical reflection and innovation to improve pedagogical practice in this specific area.
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series Interaction Design and Architecture(s)
spelling doaj-art-3ed98a7ccea64a348ae2027ff4bfe9b82025-08-20T03:47:24ZengASLERDInteraction Design and Architecture(s)2283-29982024-12-016315618210.55612/s-5002-063-008Gamifying SQL Learning: Strategies, Impact, and Trends in Higher EducationSandra Del-Pozo-ArcosAntonio Balderashttps://orcid.org/0000-0003-0026-7410 This article presents a study that combines a systematic mapping of the use of gamification in SQL learning with a case study conducted in a database course in higher education. The research addresses the convergence between gamification and SQL learning by evaluating and categorizing existing literature and integrating this review with the analysis of a specific implementation of gamification techniques. Various gamification strategies and approaches used in educational settings to facilitate the understanding and mastery of SQL are examined, highlighting effective practices and areas of opportunity. It also identifies emerging trends, challenges and research gaps, providing a comprehensive overview of gamification in database education. This blend of theoretical analysis and case study aims to inform educators, researchers and practitioners about the current state of gamification in SQL learning, and to encourage critical reflection and innovation to improve pedagogical practice in this specific area.https://ixdea.org/63_8/
spellingShingle Sandra Del-Pozo-Arcos
Antonio Balderas
Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
Interaction Design and Architecture(s)
title Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
title_full Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
title_fullStr Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
title_full_unstemmed Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
title_short Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
title_sort gamifying sql learning strategies impact and trends in higher education
url https://ixdea.org/63_8/
work_keys_str_mv AT sandradelpozoarcos gamifyingsqllearningstrategiesimpactandtrendsinhighereducation
AT antoniobalderas gamifyingsqllearningstrategiesimpactandtrendsinhighereducation