Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University

This research investigates the effectiveness of gamification strategies in enhancing English language skills among first-year students in the College of Business Administration at Umm Al Quwain University, United Arab Emirates. The study encompasses a comprehensive assessment of language learning, i...

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Main Author: Amany Abdel-Ghany Al-Sabbagh
Format: Article
Language:English
Published: Tanta University, Faculty of Education 2023-08-01
Series:International Journal of Instructional Technology and Educational Studies
Subjects:
Online Access:https://ijites.journals.ekb.eg/article_322756_c8c39e56f5888aa44dafe1675801053b.pdf
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author Amany Abdel-Ghany Al-Sabbagh
author_facet Amany Abdel-Ghany Al-Sabbagh
author_sort Amany Abdel-Ghany Al-Sabbagh
collection DOAJ
description This research investigates the effectiveness of gamification strategies in enhancing English language skills among first-year students in the College of Business Administration at Umm Al Quwain University, United Arab Emirates. The study encompasses a comprehensive assessment of language learning, including speaking, listening, reading, and writing skills, and adopts a dual perspective by considering both teacher and student feedback.The research findings reveal significant positive impacts of gamification on English language learning. After the implementation of gamification, student motivation increased by 93%, driven by a competitive gaming environment. Speaking skills improved by 100%, breaking down barriers to speaking English in public. Listening skills advanced by 86.7% due to diverse daily media within the game, while writing skills improved by 73.3% through daily writing assignments. Additionally, reading skills saw an 80% enhancement, attributed to the inclusion of various articles within the game. Furthermore, the gamification approach facilitated the acquisition of a greater vocabulary and information, underscoring its efficacy in promoting engaging and effective learning experiences.The research recommends raising awareness through seminars and workshops among course designers about the benefits of gamification in education. Furthermore, integrating gamification into e-learning programs is encouraged, as is the application of gamification techniques in teaching various courses, especially those related to language education. Finally, the research underscores the importance of incorporating educational game design principles and standards in the approval process for educational games to ensure alignment with educational objectives.
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spelling doaj-art-3e1b1d1110b04ecdb18e0c37f3fa31d72025-08-20T03:00:09ZengTanta University, Faculty of EducationInternational Journal of Instructional Technology and Educational Studies2682-39182682-39262023-08-0143294310.21608/ihites.2023.240979.1163322756Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain UniversityAmany Abdel-Ghany Al-Sabbagh0TEFL Associate Professor at Sharjah Police Science Academy, United Arab EmiratesThis research investigates the effectiveness of gamification strategies in enhancing English language skills among first-year students in the College of Business Administration at Umm Al Quwain University, United Arab Emirates. The study encompasses a comprehensive assessment of language learning, including speaking, listening, reading, and writing skills, and adopts a dual perspective by considering both teacher and student feedback.The research findings reveal significant positive impacts of gamification on English language learning. After the implementation of gamification, student motivation increased by 93%, driven by a competitive gaming environment. Speaking skills improved by 100%, breaking down barriers to speaking English in public. Listening skills advanced by 86.7% due to diverse daily media within the game, while writing skills improved by 73.3% through daily writing assignments. Additionally, reading skills saw an 80% enhancement, attributed to the inclusion of various articles within the game. Furthermore, the gamification approach facilitated the acquisition of a greater vocabulary and information, underscoring its efficacy in promoting engaging and effective learning experiences.The research recommends raising awareness through seminars and workshops among course designers about the benefits of gamification in education. Furthermore, integrating gamification into e-learning programs is encouraged, as is the application of gamification techniques in teaching various courses, especially those related to language education. Finally, the research underscores the importance of incorporating educational game design principles and standards in the approval process for educational games to ensure alignment with educational objectives.https://ijites.journals.ekb.eg/article_322756_c8c39e56f5888aa44dafe1675801053b.pdfenglish language learningmotivationlanguage skills
spellingShingle Amany Abdel-Ghany Al-Sabbagh
Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
International Journal of Instructional Technology and Educational Studies
english language learning
motivation
language skills
title Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
title_full Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
title_fullStr Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
title_full_unstemmed Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
title_short Enhancing English Language Skills Through Gamification: A Case Study at Umm Al Quwain University
title_sort enhancing english language skills through gamification a case study at umm al quwain university
topic english language learning
motivation
language skills
url https://ijites.journals.ekb.eg/article_322756_c8c39e56f5888aa44dafe1675801053b.pdf
work_keys_str_mv AT amanyabdelghanyalsabbagh enhancingenglishlanguageskillsthroughgamificationacasestudyatummalquwainuniversity