Game Changing: Incorporating Technology into Social Work Research for Social Change

In the digital era, technology is being utilized for educational purposes and to develop interventions. There are several known applications of technology in multiple disciplines. However, the social sciences, in particular, have been slow to adopt technologies for intervention, prevention, and educ...

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Main Authors: Adrienne Baldwin-White, Reem Shawkat
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/15/6/729
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author Adrienne Baldwin-White
Reem Shawkat
author_facet Adrienne Baldwin-White
Reem Shawkat
author_sort Adrienne Baldwin-White
collection DOAJ
description In the digital era, technology is being utilized for educational purposes and to develop interventions. There are several known applications of technology in multiple disciplines. However, the social sciences, in particular, have been slow to adopt technologies for intervention, prevention, and educational tools. In addition, for those who want to integrate technology into current programming or develop technology to address a problem, there are no resources on how to engage in the integration or development process. This paper sought to address this gap by documenting the development process of a video game that was created to address the issue of gender-based violence among college students. Specifically, it focuses on the design and piloting of a narrative-based game centered on beliefs and behaviors related to gender-based violence. The aim of the game is to offer an alternative approach to existing prevention programs, particularly targeting emerging adults in college settings due to their prolific and preference for the use of technology, the high rates of sexual and dating violence on college campuses, and their need for more engaging gender-based violence prevention education strategies. This paper intended to contribute to ongoing dialogue and efforts related to the creation and integration of technology in the helping professions.
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spelling doaj-art-3dd4ce0cb575491fa6b137a505e480ef2025-08-20T03:24:39ZengMDPI AGEducation Sciences2227-71022025-06-0115672910.3390/educsci15060729Game Changing: Incorporating Technology into Social Work Research for Social ChangeAdrienne Baldwin-White0Reem Shawkat1School of Social Work, Virginia Commonwealth University, Richmond, VA 23284, USASchool of Social Work, Virginia Commonwealth University, Richmond, VA 23284, USAIn the digital era, technology is being utilized for educational purposes and to develop interventions. There are several known applications of technology in multiple disciplines. However, the social sciences, in particular, have been slow to adopt technologies for intervention, prevention, and educational tools. In addition, for those who want to integrate technology into current programming or develop technology to address a problem, there are no resources on how to engage in the integration or development process. This paper sought to address this gap by documenting the development process of a video game that was created to address the issue of gender-based violence among college students. Specifically, it focuses on the design and piloting of a narrative-based game centered on beliefs and behaviors related to gender-based violence. The aim of the game is to offer an alternative approach to existing prevention programs, particularly targeting emerging adults in college settings due to their prolific and preference for the use of technology, the high rates of sexual and dating violence on college campuses, and their need for more engaging gender-based violence prevention education strategies. This paper intended to contribute to ongoing dialogue and efforts related to the creation and integration of technology in the helping professions.https://www.mdpi.com/2227-7102/15/6/729helping professionstechnologyinterventioncase studyvideo game development
spellingShingle Adrienne Baldwin-White
Reem Shawkat
Game Changing: Incorporating Technology into Social Work Research for Social Change
Education Sciences
helping professions
technology
intervention
case study
video game development
title Game Changing: Incorporating Technology into Social Work Research for Social Change
title_full Game Changing: Incorporating Technology into Social Work Research for Social Change
title_fullStr Game Changing: Incorporating Technology into Social Work Research for Social Change
title_full_unstemmed Game Changing: Incorporating Technology into Social Work Research for Social Change
title_short Game Changing: Incorporating Technology into Social Work Research for Social Change
title_sort game changing incorporating technology into social work research for social change
topic helping professions
technology
intervention
case study
video game development
url https://www.mdpi.com/2227-7102/15/6/729
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