Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills

The purpose of this project is to create learning materials in the form of e-modules based on instructional games, as well as to assess the viability of the materials through expert testing and evaluate their efficacy in enhancing self-directed learning skills. The creation of this medium is predic...

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Main Authors: Indah Yana, Miftahus Surur, Fathor Rakhman, Lusi Endang Sri Darmawati
Format: Article
Language:English
Published: STKIP PGRI Situbondo 2025-05-01
Series:Jurnal Pendidikan dan Kewirausahaan
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Online Access:https://www.journalstkippgrisitubondo.ac.id/index.php/PKWU/article/view/1757
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author Indah Yana
Miftahus Surur
Fathor Rakhman
Lusi Endang Sri Darmawati
author_facet Indah Yana
Miftahus Surur
Fathor Rakhman
Lusi Endang Sri Darmawati
author_sort Indah Yana
collection DOAJ
description The purpose of this project is to create learning materials in the form of e-modules based on instructional games, as well as to assess the viability of the materials through expert testing and evaluate their efficacy in enhancing self-directed learning skills. The creation of this medium is predicated on the findings of an examination of the traits of pupils who depend more on teacher explanations and are less engaged in their learning. The five steps of the ADDIE model—analysis, design, development, implementation, and evaluation—make up the employed development process. Based on the media and material experts' validity test findings, the results of developing educational game-based e-module goods in economic disciplines revealed a 95% and 91% feasibility percentage in the very good and practicable to be used in learning categories, respectively. According to the findings of the examination of the responses from students who gave a favorable answer of ≥80%, which came to 88%, there were several excellent categories. Based on the analysis's findings, it can be said that the e-module does a good job of enhancing students' ability to study independently.
format Article
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issn 2302-0008
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language English
publishDate 2025-05-01
publisher STKIP PGRI Situbondo
record_format Article
series Jurnal Pendidikan dan Kewirausahaan
spelling doaj-art-3d4478f4b05848f5ba7fc7c4fa3ae06f2025-08-20T03:09:28ZengSTKIP PGRI SitubondoJurnal Pendidikan dan Kewirausahaan2302-00082623-19642025-05-0112310.47668/pkwu.v12i3.1757Development of Educational Game-Based E-Modules to Improve Autonomous Learning SkillsIndah YanaMiftahus SururFathor RakhmanLusi Endang Sri Darmawati The purpose of this project is to create learning materials in the form of e-modules based on instructional games, as well as to assess the viability of the materials through expert testing and evaluate their efficacy in enhancing self-directed learning skills. The creation of this medium is predicated on the findings of an examination of the traits of pupils who depend more on teacher explanations and are less engaged in their learning. The five steps of the ADDIE model—analysis, design, development, implementation, and evaluation—make up the employed development process. Based on the media and material experts' validity test findings, the results of developing educational game-based e-module goods in economic disciplines revealed a 95% and 91% feasibility percentage in the very good and practicable to be used in learning categories, respectively. According to the findings of the examination of the responses from students who gave a favorable answer of ≥80%, which came to 88%, there were several excellent categories. Based on the analysis's findings, it can be said that the e-module does a good job of enhancing students' ability to study independently. https://www.journalstkippgrisitubondo.ac.id/index.php/PKWU/article/view/1757e-module, autonomous learning, R&D
spellingShingle Indah Yana
Miftahus Surur
Fathor Rakhman
Lusi Endang Sri Darmawati
Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
Jurnal Pendidikan dan Kewirausahaan
e-module, autonomous learning, R&D
title Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
title_full Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
title_fullStr Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
title_full_unstemmed Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
title_short Development of Educational Game-Based E-Modules to Improve Autonomous Learning Skills
title_sort development of educational game based e modules to improve autonomous learning skills
topic e-module, autonomous learning, R&D
url https://www.journalstkippgrisitubondo.ac.id/index.php/PKWU/article/view/1757
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AT lusiendangsridarmawati developmentofeducationalgamebasedemodulestoimproveautonomouslearningskills