Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology

Upper and lower limb rehabilitation training is essential for restoring patients’ physical movement ability and enhancing muscle strength and coordination. However, traditional rehabilitation training methods have limitations, such as high costs, low patient participation, and lack of real-time feed...

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Main Authors: Jian Zhao, Hanlin Gao, Chen Yang, Zhejun Kuang, Mingliang Liu, Zhuozheng Dang, Lijuan Shi
Format: Article
Language:English
Published: MDPI AG 2024-10-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/24/21/6909
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author Jian Zhao
Hanlin Gao
Chen Yang
Zhejun Kuang
Mingliang Liu
Zhuozheng Dang
Lijuan Shi
author_facet Jian Zhao
Hanlin Gao
Chen Yang
Zhejun Kuang
Mingliang Liu
Zhuozheng Dang
Lijuan Shi
author_sort Jian Zhao
collection DOAJ
description Upper and lower limb rehabilitation training is essential for restoring patients’ physical movement ability and enhancing muscle strength and coordination. However, traditional rehabilitation training methods have limitations, such as high costs, low patient participation, and lack of real-time feedback. The purpose of this study is to design and implement a rehabilitation training evaluation system based on virtual reality to improve the quality of patients’ rehabilitation training. This paper proposes an upper and lower limb rehabilitation training evaluation system based on virtual reality technology, aiming to solve the problems existing in traditional rehabilitation training. The system provides patients with an immersive and interactive rehabilitation training environment through virtual reality technology, aiming to improve patients’ participation and rehabilitation effects. This study used Kinect 2.0 and Leap Motion sensors to capture patients’ motion data and transmit them to virtual training scenes. The system designed multiple virtual scenes specifically for different upper and lower limbs, with a focus on hand function training. Through these scenes, patients can perform various movement training, and the system will provide real-time feedback based on the accuracy of the patient’s movements. The experimental results show that patients using the system show higher participation and better rehabilitation training effects. Compared with patients receiving traditional rehabilitation training, patients using the virtual reality system have significantly improved movement accuracy and training participation. The virtual reality rehabilitation training evaluation system developed in this study improves the quality of patients’ rehabilitation and provides personalized treatment information to medical personnel through data collection and analysis, promoting the systematization and personalization of rehabilitation training. This system is innovative and has broad application potential in the field of rehabilitation medicine.
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spelling doaj-art-3c53cb39ec004ba3bc6c40d7a4b3cc952025-08-20T02:13:19ZengMDPI AGSensors1424-82202024-10-012421690910.3390/s24216909Upper and Lower Limb Training Evaluation System Based on Virtual Reality TechnologyJian Zhao0Hanlin Gao1Chen Yang2Zhejun Kuang3Mingliang Liu4Zhuozheng Dang5Lijuan Shi6College of Computer Science and Technology, Changchun University, Changchun 130022, ChinaCollege of Computer Science and Technology, Changchun University, Changchun 130022, ChinaCollege of Computer Science and Technology, Changchun University, Changchun 130022, ChinaCollege of Computer Science and Technology, Changchun University, Changchun 130022, ChinaCollege of Computer Science and Technology, Changchun University, Changchun 130022, ChinaCollege of Computer Science and Technology, Changchun University, Changchun 130022, ChinaKey Laboratory of Intelligent Rehabilitation and Barrier-Free for the Disabled, Changchun University, Ministry of Education, Changchun 130022, ChinaUpper and lower limb rehabilitation training is essential for restoring patients’ physical movement ability and enhancing muscle strength and coordination. However, traditional rehabilitation training methods have limitations, such as high costs, low patient participation, and lack of real-time feedback. The purpose of this study is to design and implement a rehabilitation training evaluation system based on virtual reality to improve the quality of patients’ rehabilitation training. This paper proposes an upper and lower limb rehabilitation training evaluation system based on virtual reality technology, aiming to solve the problems existing in traditional rehabilitation training. The system provides patients with an immersive and interactive rehabilitation training environment through virtual reality technology, aiming to improve patients’ participation and rehabilitation effects. This study used Kinect 2.0 and Leap Motion sensors to capture patients’ motion data and transmit them to virtual training scenes. The system designed multiple virtual scenes specifically for different upper and lower limbs, with a focus on hand function training. Through these scenes, patients can perform various movement training, and the system will provide real-time feedback based on the accuracy of the patient’s movements. The experimental results show that patients using the system show higher participation and better rehabilitation training effects. Compared with patients receiving traditional rehabilitation training, patients using the virtual reality system have significantly improved movement accuracy and training participation. The virtual reality rehabilitation training evaluation system developed in this study improves the quality of patients’ rehabilitation and provides personalized treatment information to medical personnel through data collection and analysis, promoting the systematization and personalization of rehabilitation training. This system is innovative and has broad application potential in the field of rehabilitation medicine.https://www.mdpi.com/1424-8220/24/21/6909virtual realitylimb rehabilitationposture recognitionskeletal coordinatessystem evaluation
spellingShingle Jian Zhao
Hanlin Gao
Chen Yang
Zhejun Kuang
Mingliang Liu
Zhuozheng Dang
Lijuan Shi
Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
Sensors
virtual reality
limb rehabilitation
posture recognition
skeletal coordinates
system evaluation
title Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
title_full Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
title_fullStr Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
title_full_unstemmed Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
title_short Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology
title_sort upper and lower limb training evaluation system based on virtual reality technology
topic virtual reality
limb rehabilitation
posture recognition
skeletal coordinates
system evaluation
url https://www.mdpi.com/1424-8220/24/21/6909
work_keys_str_mv AT jianzhao upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT hanlingao upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT chenyang upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT zhejunkuang upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT mingliangliu upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT zhuozhengdang upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology
AT lijuanshi upperandlowerlimbtrainingevaluationsystembasedonvirtualrealitytechnology