Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine

Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth litera...

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Main Author: Hélène Sellier
Format: Article
Language:fra
Published: Université Gustave Eiffel 2017-11-01
Series:ReS Futurae
Subjects:
Online Access:https://journals.openedition.org/resf/1117
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author Hélène Sellier
author_facet Hélène Sellier
author_sort Hélène Sellier
collection DOAJ
description Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth literature to talk about how identity is constructed and why we need to respect each other’s differences. On the other hand, some contemporary authors represent video game characters to question the positive or negative influence virtual worlds have on the identity by linking it to immersion and identification.
format Article
id doaj-art-39a78d926a324d43bed2c19331abd317
institution Kabale University
issn 2264-6949
language fra
publishDate 2017-11-01
publisher Université Gustave Eiffel
record_format Article
series ReS Futurae
spelling doaj-art-39a78d926a324d43bed2c19331abd3172025-08-20T03:33:35ZfraUniversité Gustave EiffelReS Futurae2264-69492017-11-011010.4000/resf.1117Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaineHélène SellierVideo game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth literature to talk about how identity is constructed and why we need to respect each other’s differences. On the other hand, some contemporary authors represent video game characters to question the positive or negative influence virtual worlds have on the identity by linking it to immersion and identification.https://journals.openedition.org/resf/1117computer sciencedigital identityidentificationyouth literatureautofictionPratchett (Terry)
spellingShingle Hélène Sellier
Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
ReS Futurae
computer science
digital identity
identification
youth literature
autofiction
Pratchett (Terry)
title Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
title_full Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
title_fullStr Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
title_full_unstemmed Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
title_short Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
title_sort personnages videoludiques construction et dislocation de l identite dans la litterature contemporaine
topic computer science
digital identity
identification
youth literature
autofiction
Pratchett (Terry)
url https://journals.openedition.org/resf/1117
work_keys_str_mv AT helenesellier personnagesvideoludiquesconstructionetdislocationdelidentitedanslalitteraturecontemporaine