A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses

Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full...

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Bibliographic Details
Main Authors: Mario J. Duran, Juan J. Aciego, Ignacio Gonzalez-Prieto, Juan Carrillo-Rios, Angel Gonzalez-Prieto, Alicia Claros-Colome
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Education Sciences
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Online Access:https://www.mdpi.com/2227-7102/15/1/10
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