A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses

Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full...

Full description

Saved in:
Bibliographic Details
Main Authors: Mario J. Duran, Juan J. Aciego, Ignacio Gonzalez-Prieto, Juan Carrillo-Rios, Angel Gonzalez-Prieto, Alicia Claros-Colome
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/15/1/10
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832588614860537856
author Mario J. Duran
Juan J. Aciego
Ignacio Gonzalez-Prieto
Juan Carrillo-Rios
Angel Gonzalez-Prieto
Alicia Claros-Colome
author_facet Mario J. Duran
Juan J. Aciego
Ignacio Gonzalez-Prieto
Juan Carrillo-Rios
Angel Gonzalez-Prieto
Alicia Claros-Colome
author_sort Mario J. Duran
collection DOAJ
description Both industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure and include low-cost AL activities that enhance the students’ performance and satisfaction. This proposal suggests a methodology where lectures become more dynamic, the practical teaching is student-centered, the lab teaching is fully open, and the learner’s progress is gamified. A full subject design is presented in a comprehensive manner aiming for satisfying courses with a heterogeneous students’ profile. All activities are carefully selected with a social constructivist approach in order to promote critical thinking, social interaction and students’ engagement. The assessment of the course design implementation is performed considering multiple aspects, such as satisfaction, performance, social relationships and self-regulation. Results confirm the adequacy of the proposal to develop technical skills, excite non-technical competences and motivate scholars with an inclusive approach.
format Article
id doaj-art-396ec38ee12c408d873446492f0aa0d8
institution Kabale University
issn 2227-7102
language English
publishDate 2024-12-01
publisher MDPI AG
record_format Article
series Education Sciences
spelling doaj-art-396ec38ee12c408d873446492f0aa0d82025-01-24T13:30:07ZengMDPI AGEducation Sciences2227-71022024-12-011511010.3390/educsci15010010A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM CoursesMario J. Duran0Juan J. Aciego1Ignacio Gonzalez-Prieto2Juan Carrillo-Rios3Angel Gonzalez-Prieto4Alicia Claros-Colome5Department of Electrical Engineering, University of Malaga, 29010 Malaga, SpainDepartment of Electrical Engineering, University of Malaga, 29010 Malaga, SpainDepartment of Electrical Engineering, University of Malaga, 29010 Malaga, SpainDepartment of Electrical Engineering, University of Malaga, 29010 Malaga, SpainFaculty of Mathematical Sciences, Technical University of Madrid, 28040 Madrid, SpainDepartment of Electrical Engineering, University of Malaga, 29010 Malaga, SpainBoth industry and academia have recently highlighted the need to provide students with 21st-century abilities that involve soft skills and flexible technical competencies. To this end, active learning (AL) helps scholars to be more autonomous, proactive, self-regulated, sociable and creative. A full AL implementation typically requires costly resources and institutional support. However, it is possible to maintain a traditional teaching structure and include low-cost AL activities that enhance the students’ performance and satisfaction. This proposal suggests a methodology where lectures become more dynamic, the practical teaching is student-centered, the lab teaching is fully open, and the learner’s progress is gamified. A full subject design is presented in a comprehensive manner aiming for satisfying courses with a heterogeneous students’ profile. All activities are carefully selected with a social constructivist approach in order to promote critical thinking, social interaction and students’ engagement. The assessment of the course design implementation is performed considering multiple aspects, such as satisfaction, performance, social relationships and self-regulation. Results confirm the adequacy of the proposal to develop technical skills, excite non-technical competences and motivate scholars with an inclusive approach.https://www.mdpi.com/2227-7102/15/1/10active learningeducationfngineeringgamification
spellingShingle Mario J. Duran
Juan J. Aciego
Ignacio Gonzalez-Prieto
Juan Carrillo-Rios
Angel Gonzalez-Prieto
Alicia Claros-Colome
A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
Education Sciences
active learning
education
fngineering
gamification
title A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
title_full A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
title_fullStr A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
title_full_unstemmed A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
title_short A Gamified Active-Learning Proposal for Higher-Education Heterogeneous STEM Courses
title_sort gamified active learning proposal for higher education heterogeneous stem courses
topic active learning
education
fngineering
gamification
url https://www.mdpi.com/2227-7102/15/1/10
work_keys_str_mv AT mariojduran agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT juanjaciego agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT ignaciogonzalezprieto agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT juancarrillorios agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT angelgonzalezprieto agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT aliciaclaroscolome agamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT mariojduran gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT juanjaciego gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT ignaciogonzalezprieto gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT juancarrillorios gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT angelgonzalezprieto gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses
AT aliciaclaroscolome gamifiedactivelearningproposalforhighereducationheterogeneousstemcourses