Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom
This study investigated how the teaching of the English language through gamification can impact the motivation, engagement, and self-reliance of English as a Second Language (ESL) learners, affective dimensions crucial for language acquisition. The research employed a quantitative approach, using a...
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| Format: | Article |
| Language: | English |
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Tanta University, Faculty of Education
2025-08-01
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| Series: | International Journal of Instructional Technology and Educational Studies |
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| Online Access: | https://ijites.journals.ekb.eg/article_445820_a10956f35617eca9aaa8b81990372b8f.pdf |
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| author | Bilqees Anwer |
| author_facet | Bilqees Anwer |
| author_sort | Bilqees Anwer |
| collection | DOAJ |
| description | This study investigated how the teaching of the English language through gamification can impact the motivation, engagement, and self-reliance of English as a Second Language (ESL) learners, affective dimensions crucial for language acquisition. The research employed a quantitative approach, using a comprehensive questionnaire to survey 218 undergraduate engineering students (202 males and 16 females) at a public sector university in Karachi, Pakistan. Descriptive statistics and regression analysis were employed to investigate the relationships between gamification elements and the motivation, engagement, and autonomy of English as a Second Language (ESL) learners. The Study found a positive correlation between gamification strategies and increased motivation, engagement, and self-reliance among learners. Students exposed to gamification techniques consistently demonstrated higher motivation and autonomy in their language learning experiences. The Study is limited to a single university setting, which may affect the generalizability of the results. Future research should consider expanding the Study to varied educational contexts to further validate these findings. The insights gained underscore the potential of gamification to foster a more dynamic and motivating ESL learning environment. Educators can leverage these strategies to enhance student engagement and promote self-directed learning.This research adds to the growing body of literature on gamification in education, highlighting its effectiveness as a pedagogical tool, particularly within the context of ESL instruction in Pakistan. |
| format | Article |
| id | doaj-art-389fdd0678bb426482fc65f09dc971d5 |
| institution | Kabale University |
| issn | 2682-3918 2682-3926 |
| language | English |
| publishDate | 2025-08-01 |
| publisher | Tanta University, Faculty of Education |
| record_format | Article |
| series | International Journal of Instructional Technology and Educational Studies |
| spelling | doaj-art-389fdd0678bb426482fc65f09dc971d52025-08-20T03:39:21ZengTanta University, Faculty of EducationInternational Journal of Instructional Technology and Educational Studies2682-39182682-39262025-08-0163172710.21608/ihites.2025.393081.1248445820Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL ClassroomBilqees Anwer0Lecturer II, Institute of Business Management, Department of Communication and Languages , Sector 13A Post office housing society Gulzar e hijri Karachi,PakistanThis study investigated how the teaching of the English language through gamification can impact the motivation, engagement, and self-reliance of English as a Second Language (ESL) learners, affective dimensions crucial for language acquisition. The research employed a quantitative approach, using a comprehensive questionnaire to survey 218 undergraduate engineering students (202 males and 16 females) at a public sector university in Karachi, Pakistan. Descriptive statistics and regression analysis were employed to investigate the relationships between gamification elements and the motivation, engagement, and autonomy of English as a Second Language (ESL) learners. The Study found a positive correlation between gamification strategies and increased motivation, engagement, and self-reliance among learners. Students exposed to gamification techniques consistently demonstrated higher motivation and autonomy in their language learning experiences. The Study is limited to a single university setting, which may affect the generalizability of the results. Future research should consider expanding the Study to varied educational contexts to further validate these findings. The insights gained underscore the potential of gamification to foster a more dynamic and motivating ESL learning environment. Educators can leverage these strategies to enhance student engagement and promote self-directed learning.This research adds to the growing body of literature on gamification in education, highlighting its effectiveness as a pedagogical tool, particularly within the context of ESL instruction in Pakistan.https://ijites.journals.ekb.eg/article_445820_a10956f35617eca9aaa8b81990372b8f.pdfgamificationmotivationengagementself-relianceesl learners |
| spellingShingle | Bilqees Anwer Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom International Journal of Instructional Technology and Educational Studies gamification motivation engagement self-reliance esl learners |
| title | Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom |
| title_full | Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom |
| title_fullStr | Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom |
| title_full_unstemmed | Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom |
| title_short | Teaching through Gamification Influences Learners' Motivation, Engagement, And Self Reliance: Evidence from The ESL Classroom |
| title_sort | teaching through gamification influences learners motivation engagement and self reliance evidence from the esl classroom |
| topic | gamification motivation engagement self-reliance esl learners |
| url | https://ijites.journals.ekb.eg/article_445820_a10956f35617eca9aaa8b81990372b8f.pdf |
| work_keys_str_mv | AT bilqeesanwer teachingthroughgamificationinfluenceslearnersmotivationengagementandselfrelianceevidencefromtheeslclassroom |