Pre-service teacher perceptions of the educational escape rooms

Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are...

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Main Authors: Mario Grande-de-Prado, Víctor Abella-García, Roberto Baelo-Álvarez, Sheila García-Martín
Format: Article
Language:English
Published: OmniaScience 2025-07-01
Series:Journal of Technology and Science Education
Subjects:
Online Access:https://www.jotse.org/index.php/jotse/article/view/3020
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author Mario Grande-de-Prado
Víctor Abella-García
Roberto Baelo-Álvarez
Sheila García-Martín
author_facet Mario Grande-de-Prado
Víctor Abella-García
Roberto Baelo-Álvarez
Sheila García-Martín
author_sort Mario Grande-de-Prado
collection DOAJ
description Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal's attractiveness. Previous experience with recreational games influences students' perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competencies.
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institution Kabale University
issn 2013-6374
language English
publishDate 2025-07-01
publisher OmniaScience
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series Journal of Technology and Science Education
spelling doaj-art-368cc09e9af3420e9013aedb824f1ee22025-08-20T10:41:09ZengOmniaScienceJournal of Technology and Science Education2013-63742025-07-0115254355610.3926/jotse.3020487Pre-service teacher perceptions of the educational escape roomsMario Grande-de-Prado0Víctor Abella-García1Roberto Baelo-Álvarez2Sheila García-Martín3University of LeonUniversity of BurgosUniversity of LeonUniversity of LeonUsing games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal's attractiveness. Previous experience with recreational games influences students' perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competencies.https://www.jotse.org/index.php/jotse/article/view/3020active methodologies, gamification, escape room, breakout, game based learning (gbl)
spellingShingle Mario Grande-de-Prado
Víctor Abella-García
Roberto Baelo-Álvarez
Sheila García-Martín
Pre-service teacher perceptions of the educational escape rooms
Journal of Technology and Science Education
active methodologies, gamification, escape room, breakout, game based learning (gbl)
title Pre-service teacher perceptions of the educational escape rooms
title_full Pre-service teacher perceptions of the educational escape rooms
title_fullStr Pre-service teacher perceptions of the educational escape rooms
title_full_unstemmed Pre-service teacher perceptions of the educational escape rooms
title_short Pre-service teacher perceptions of the educational escape rooms
title_sort pre service teacher perceptions of the educational escape rooms
topic active methodologies, gamification, escape room, breakout, game based learning (gbl)
url https://www.jotse.org/index.php/jotse/article/view/3020
work_keys_str_mv AT mariograndedeprado preserviceteacherperceptionsoftheeducationalescaperooms
AT victorabellagarcia preserviceteacherperceptionsoftheeducationalescaperooms
AT robertobaeloalvarez preserviceteacherperceptionsoftheeducationalescaperooms
AT sheilagarciamartin preserviceteacherperceptionsoftheeducationalescaperooms