Pre-service teacher perceptions of the educational escape rooms
Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are...
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| Format: | Article |
| Language: | English |
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OmniaScience
2025-07-01
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| Series: | Journal of Technology and Science Education |
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| Online Access: | https://www.jotse.org/index.php/jotse/article/view/3020 |
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| author | Mario Grande-de-Prado Víctor Abella-García Roberto Baelo-Álvarez Sheila García-Martín |
| author_facet | Mario Grande-de-Prado Víctor Abella-García Roberto Baelo-Álvarez Sheila García-Martín |
| author_sort | Mario Grande-de-Prado |
| collection | DOAJ |
| description | Using games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal's attractiveness. Previous experience with recreational games influences students' perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competencies. |
| format | Article |
| id | doaj-art-368cc09e9af3420e9013aedb824f1ee2 |
| institution | Kabale University |
| issn | 2013-6374 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | OmniaScience |
| record_format | Article |
| series | Journal of Technology and Science Education |
| spelling | doaj-art-368cc09e9af3420e9013aedb824f1ee22025-08-20T10:41:09ZengOmniaScienceJournal of Technology and Science Education2013-63742025-07-0115254355610.3926/jotse.3020487Pre-service teacher perceptions of the educational escape roomsMario Grande-de-Prado0Víctor Abella-García1Roberto Baelo-Álvarez2Sheila García-Martín3University of LeonUniversity of BurgosUniversity of LeonUniversity of LeonUsing games as an educational strategy stimulates participation and collaboration, thereby impacting the development of competencies. Escape rooms (and escape games) are cooperative games in which players must discover clues, solve puzzles, and complete tasks within a limited time. Escape rooms are becoming increasingly relevant in education and are associated with motivation. The goal is to escape from a room (or access a treasure). In this study on educational escape rooms, we analysed students’ perceptions (N = 34) after participating in an escape room experience, inquiring about its educational usefulness, and looking for relationships with other variables. A questionnaire was also administered for this purpose. The results revealed a positive view, highlighting this recreational proposal's attractiveness. Previous experience with recreational games influences students' perceptions, and those with less experience may show reservations. In conclusion, teachers are increasingly interested in training to incorporate escape rooms in the classroom, given their capacity to favour the acquisition of learning, skills, abilities, and competencies.https://www.jotse.org/index.php/jotse/article/view/3020active methodologies, gamification, escape room, breakout, game based learning (gbl) |
| spellingShingle | Mario Grande-de-Prado Víctor Abella-García Roberto Baelo-Álvarez Sheila García-Martín Pre-service teacher perceptions of the educational escape rooms Journal of Technology and Science Education active methodologies, gamification, escape room, breakout, game based learning (gbl) |
| title | Pre-service teacher perceptions of the educational escape rooms |
| title_full | Pre-service teacher perceptions of the educational escape rooms |
| title_fullStr | Pre-service teacher perceptions of the educational escape rooms |
| title_full_unstemmed | Pre-service teacher perceptions of the educational escape rooms |
| title_short | Pre-service teacher perceptions of the educational escape rooms |
| title_sort | pre service teacher perceptions of the educational escape rooms |
| topic | active methodologies, gamification, escape room, breakout, game based learning (gbl) |
| url | https://www.jotse.org/index.php/jotse/article/view/3020 |
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