Gamified mHealth System for Evaluating Upper Limb Motor Performance in Children: Cross-Sectional Feasibility Study
BackgroundApproximately 17% of children in the United States have been diagnosed with a developmental or neurological disorder that affects upper limb (UL) movements needed for completing activities of daily living. Gold-standard laboratory assessments of the UL are objective...
Saved in:
| Main Authors: | Md Raihan Mia, Sheikh Iqbal Ahamed, Samuel Nemanich |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
JMIR Publications
2025-02-01
|
| Series: | JMIR Serious Games |
| Online Access: | https://games.jmir.org/2025/1/e57802 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Early Digital Engagement Among Younger Children and the Transformation of Parenting in the Digital Age From an mHealth Perspective: Scoping Review
by: Nafisa Anjum, et al.
Published: (2025-07-01) -
PhantomAR: gamified mixed reality system for alleviating phantom limb pain in upper limb amputees—design, implementation, and clinical usability evaluation
by: Cosima Prahm, et al.
Published: (2025-02-01) -
Evaluating the impact of engaging healthcare providers in an AI-based gamified mHealth intervention for improving maternal health outcomes among disadvantaged pregnant women in Lebanon
by: Shadi Saleh, et al.
Published: (2025-08-01) -
A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study
by: Daehyoung Lee, et al.
Published: (2025-07-01) -
Clinical feasibility and cortical effects of synchronous mirror therapy on speech-language and upper limb motor function after stroke
by: Shuo Xu, et al.
Published: (2025-07-01)