Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers

In research focusing on esports, studies have been conducted on designs that attract competitors, performance estimation, training methods, and motivational factors. However, quantitative and convenient methods for performance evaluation are still in the development stage among the numerous performa...

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Main Authors: Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/15/2/719
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author Yamato Hiratsuka
Kazuki Kuga
Takahiro Miura
Tetsuo Tanaka
Mari Ueda
author_facet Yamato Hiratsuka
Kazuki Kuga
Takahiro Miura
Tetsuo Tanaka
Mari Ueda
author_sort Yamato Hiratsuka
collection DOAJ
description In research focusing on esports, studies have been conducted on designs that attract competitors, performance estimation, training methods, and motivational factors. However, quantitative and convenient methods for performance evaluation are still in the development stage among the numerous performance evaluation methods. In particular, few method has been developed to objectively measure an individual’s mental state utilizing limited equipment. It has been observed that when players’ performance deteriorates or they are under pressure, they occasionally operate the controller in accordance with their state, resulting in the sound of the controller increasing. Therefore, this study aimed to clarify the relationship between the sound of esports players’ controller operations and their objective as well as subjective metrics, including their emotional state and performance during the game. Initially, the controller sounds of players of various ranks in <i>Super Smash Bros. Ultimate</i> (<i>SSBU</i>) by Nintendo were explored, aiming to elucidate the connection between the operation sounds of adept and intermediate esports competitors and their day-to-day fluctuations in game performance and emotional well-being. The findings revealed a discernible pattern: the more proficient the player, the more resonant the sounds emanating from their controller during gameplay. Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.
format Article
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institution Kabale University
issn 2076-3417
language English
publishDate 2025-01-01
publisher MDPI AG
record_format Article
series Applied Sciences
spelling doaj-art-3390e0675ac940dc983b7e3cbc1e9c862025-01-24T13:20:35ZengMDPI AGApplied Sciences2076-34172025-01-0115271910.3390/app15020719Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game ControllersYamato Hiratsuka0Kazuki Kuga1Takahiro Miura2Tetsuo Tanaka3Mari Ueda4Kanagawa Institute of Technology, Atsugi 243-0292, JapanKanagawa Institute of Technology, Atsugi 243-0292, JapanHuman Augmentation Research Center (HARC), National Institute of Advanced Industrial Science and Technology (AIST), Kashiwa 277-0882, JapanKanagawa Institute of Technology, Atsugi 243-0292, JapanKanagawa Institute of Technology, Atsugi 243-0292, JapanIn research focusing on esports, studies have been conducted on designs that attract competitors, performance estimation, training methods, and motivational factors. However, quantitative and convenient methods for performance evaluation are still in the development stage among the numerous performance evaluation methods. In particular, few method has been developed to objectively measure an individual’s mental state utilizing limited equipment. It has been observed that when players’ performance deteriorates or they are under pressure, they occasionally operate the controller in accordance with their state, resulting in the sound of the controller increasing. Therefore, this study aimed to clarify the relationship between the sound of esports players’ controller operations and their objective as well as subjective metrics, including their emotional state and performance during the game. Initially, the controller sounds of players of various ranks in <i>Super Smash Bros. Ultimate</i> (<i>SSBU</i>) by Nintendo were explored, aiming to elucidate the connection between the operation sounds of adept and intermediate esports competitors and their day-to-day fluctuations in game performance and emotional well-being. The findings revealed a discernible pattern: the more proficient the player, the more resonant the sounds emanating from their controller during gameplay. Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.https://www.mdpi.com/2076-3417/15/2/719esportsfighting gamesgame controllersmaximum sound pressure levelsubjective and objective performance
spellingShingle Yamato Hiratsuka
Kazuki Kuga
Takahiro Miura
Tetsuo Tanaka
Mari Ueda
Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
Applied Sciences
esports
fighting games
game controllers
maximum sound pressure level
subjective and objective performance
title Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
title_full Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
title_fullStr Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
title_full_unstemmed Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
title_short Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers
title_sort sounds and natures do often agree prediction of esports players performance in fighting games based on the operating sounds of game controllers
topic esports
fighting games
game controllers
maximum sound pressure level
subjective and objective performance
url https://www.mdpi.com/2076-3417/15/2/719
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