Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material

The era revolution 4.0 is an era of digitalization especially in education. Exercise that was initially conventionally using paper does not always provide opportunities high interest students because students are bored using paper. One of innovations is developing a chemistry ludo game as an alterna...

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Main Authors: Iswendi Iswendi, Iryani Iryani, Indah Fedya Sari, Puji Aptriyani Anggelia Ningsih
Format: Article
Language:English
Published: Universitas Pendidikan Mandalika (UNDIKMA) 2024-11-01
Series:Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
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Online Access:https://e-journal.undikma.ac.id/index.php/prismasains/article/view/12695
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author Iswendi Iswendi
Iryani Iryani
Indah Fedya Sari
Puji Aptriyani Anggelia Ningsih
author_facet Iswendi Iswendi
Iryani Iryani
Indah Fedya Sari
Puji Aptriyani Anggelia Ningsih
author_sort Iswendi Iswendi
collection DOAJ
description The era revolution 4.0 is an era of digitalization especially in education. Exercise that was initially conventionally using paper does not always provide opportunities high interest students because students are bored using paper. One of innovations is developing a chemistry ludo game as an alternative exercise model. The goal is develop and determine the level validity, practicality, and effectiveness. This type is the Plomp model Educational Design Research with 3 stages, namely initial, prototype, and assessment stage. The research instruments are questionnaires and test instruments. Validity data were analyzed using Aiken`s V and all validation aspects were above 0.80 so the results of content, construction and media validation showed a valid category, practicality data were analyzed using percentage formula with a result of 90% in practical category, and effectiveness using N-Gain with the results experimental class of 0.79 high criteria, while the control class only 0.47 moderate criteria. Hypothesis namely the tcount 7.84527 and ttable of 0.05 obtained 1.668 so the learning outcomes of the experimental class higher. So, the ludo game is valid, practical, and effective. So that this media can be used for educators as an alternative to providing exercise using fun technology for students.
format Article
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institution Kabale University
issn 2338-4530
2540-7899
language English
publishDate 2024-11-01
publisher Universitas Pendidikan Mandalika (UNDIKMA)
record_format Article
series Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
spelling doaj-art-3169ac5d2f3d4df7b19099cda1d5efe12025-01-02T10:49:35ZengUniversitas Pendidikan Mandalika (UNDIKMA)Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram2338-45302540-78992024-11-0112462563310.33394/j-ps.v12i4.126956042Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction MaterialIswendi Iswendi0Iryani Iryani1Indah Fedya Sari2Puji Aptriyani Anggelia Ningsih3Universitas Negeri PadangUniversitas Negeri PadangUniversitas Negeri PadangUniversitas Negeri PadangThe era revolution 4.0 is an era of digitalization especially in education. Exercise that was initially conventionally using paper does not always provide opportunities high interest students because students are bored using paper. One of innovations is developing a chemistry ludo game as an alternative exercise model. The goal is develop and determine the level validity, practicality, and effectiveness. This type is the Plomp model Educational Design Research with 3 stages, namely initial, prototype, and assessment stage. The research instruments are questionnaires and test instruments. Validity data were analyzed using Aiken`s V and all validation aspects were above 0.80 so the results of content, construction and media validation showed a valid category, practicality data were analyzed using percentage formula with a result of 90% in practical category, and effectiveness using N-Gain with the results experimental class of 0.79 high criteria, while the control class only 0.47 moderate criteria. Hypothesis namely the tcount 7.84527 and ttable of 0.05 obtained 1.668 so the learning outcomes of the experimental class higher. So, the ludo game is valid, practical, and effective. So that this media can be used for educators as an alternative to providing exercise using fun technology for students.https://e-journal.undikma.ac.id/index.php/prismasains/article/view/12695education, validity, practicallity, effectiveness, game, ludo
spellingShingle Iswendi Iswendi
Iryani Iryani
Indah Fedya Sari
Puji Aptriyani Anggelia Ningsih
Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
Prisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
education, validity, practicallity, effectiveness, game, ludo
title Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
title_full Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
title_fullStr Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
title_full_unstemmed Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
title_short Development of Ludo Game Based Android as Learning Media on Reduction and Oxidation Reaction Material
title_sort development of ludo game based android as learning media on reduction and oxidation reaction material
topic education, validity, practicallity, effectiveness, game, ludo
url https://e-journal.undikma.ac.id/index.php/prismasains/article/view/12695
work_keys_str_mv AT iswendiiswendi developmentofludogamebasedandroidaslearningmediaonreductionandoxidationreactionmaterial
AT iryaniiryani developmentofludogamebasedandroidaslearningmediaonreductionandoxidationreactionmaterial
AT indahfedyasari developmentofludogamebasedandroidaslearningmediaonreductionandoxidationreactionmaterial
AT pujiaptriyanianggelianingsih developmentofludogamebasedandroidaslearningmediaonreductionandoxidationreactionmaterial