How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City

With the rapid growth of the Internet and portable devices such as smartphones and tablets, mobile advertisements have become a powerful, widely implemented marketing method. Having been popularly developed from 2014 - 2015, playable advertisements quickly gained intentions from advertisers, markete...

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Main Authors: Long Cuu Hoang, Hoan Phuc Ho, Hung Xuan Dao, Binh Gia Nguyen, Giang Vu Chau Le, Ha Nhu Ngoc Nguyen
Format: Article
Language:English
Published: HO CHI MINH CITY OPEN UNIVERSITY JOURNAL OF SCIENCE 2024-05-01
Series:Ho Chi Minh City Open University Journal of Science - Economics and Business Administration
Subjects:
Online Access:https://journalofscience.ou.edu.vn/index.php/econ-en/article/view/3154
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author Long Cuu Hoang
Hoan Phuc Ho
Hung Xuan Dao
Binh Gia Nguyen
Giang Vu Chau Le
Ha Nhu Ngoc Nguyen
author_facet Long Cuu Hoang
Hoan Phuc Ho
Hung Xuan Dao
Binh Gia Nguyen
Giang Vu Chau Le
Ha Nhu Ngoc Nguyen
author_sort Long Cuu Hoang
collection DOAJ
description With the rapid growth of the Internet and portable devices such as smartphones and tablets, mobile advertisements have become a powerful, widely implemented marketing method. Having been popularly developed from 2014 - 2015, playable advertisements quickly gained intentions from advertisers, marketers, and app creators. However, due to the novelty of this advertising method, its effect on Gen Z audiences’ app-downloading intention in Ho Chi Minh City has not been examined yet. Therefore, this study aims to make further investigations into this topic by using the Theory of Reasoned Action (TRA), the Use and Gratification Theory (UGT) and the Theory of Planned Behavior (TPB). The research is conducted with a sample size of 342 respondents, and an online questionnaire is used to collect data from these research participants. The collected data is analyzed using Partial-Least-Squares Structural Equation Modeling (PLS-SEM), which subsequently indicates that these audiences’ attitudes, which are directly affected by their perceived value of the advertisements, are significantly associated with their intentions to download the advertised apps. Particularly, the respondents’ perceived value tends to be positively enhanced, which then stimulates an increase in their attitude towards the advertisements and consequently boosts their app-downloading intention once the credibility and entertainment of that advertisement are high, while the irritation is at a reasonably low level. A mediating effect of these Gen Z audiences’ attitudes in the relationship between advertising value and their app-downloading intentions is also found in this research. Overall, findings from this research are able to provide further understanding of which criteria affect the experience, perspectives, and responses of Gen Z audiences in Ho Chi Minh City when they interact with playable advertisements, which is insightful for advertisers, marketers, and app creators in applying the right advertising method into their mobile marketing strategies.
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spelling doaj-art-2f70f37ee8844393bfcbe8a67a8192812025-08-20T03:01:11ZengHO CHI MINH CITY OPEN UNIVERSITY JOURNAL OF SCIENCEHo Chi Minh City Open University Journal of Science - Economics and Business Administration2734-93142734-95862024-05-01152516610.46223/HCMCOUJS.econ.en.15.2.3154.20252154How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh CityLong Cuu Hoang0Hoan Phuc Ho1Hung Xuan Dao2Binh Gia Nguyen3Giang Vu Chau Le4Ha Nhu Ngoc Nguyen5University of Economics Ho Chi Minh City, Ho Chi Minh CityUniversity of Economics Ho Chi Minh City, Ho Chi Minh CityUniversity of Economics Ho Chi Minh City, Ho Chi Minh CityUniversity of Economics Ho Chi Minh City, Ho Chi Minh CityUniversity of Economics Ho Chi Minh City, Ho Chi Minh CityUniversity of Economics Ho Chi Minh City, Ho Chi Minh CityWith the rapid growth of the Internet and portable devices such as smartphones and tablets, mobile advertisements have become a powerful, widely implemented marketing method. Having been popularly developed from 2014 - 2015, playable advertisements quickly gained intentions from advertisers, marketers, and app creators. However, due to the novelty of this advertising method, its effect on Gen Z audiences’ app-downloading intention in Ho Chi Minh City has not been examined yet. Therefore, this study aims to make further investigations into this topic by using the Theory of Reasoned Action (TRA), the Use and Gratification Theory (UGT) and the Theory of Planned Behavior (TPB). The research is conducted with a sample size of 342 respondents, and an online questionnaire is used to collect data from these research participants. The collected data is analyzed using Partial-Least-Squares Structural Equation Modeling (PLS-SEM), which subsequently indicates that these audiences’ attitudes, which are directly affected by their perceived value of the advertisements, are significantly associated with their intentions to download the advertised apps. Particularly, the respondents’ perceived value tends to be positively enhanced, which then stimulates an increase in their attitude towards the advertisements and consequently boosts their app-downloading intention once the credibility and entertainment of that advertisement are high, while the irritation is at a reasonably low level. A mediating effect of these Gen Z audiences’ attitudes in the relationship between advertising value and their app-downloading intentions is also found in this research. Overall, findings from this research are able to provide further understanding of which criteria affect the experience, perspectives, and responses of Gen Z audiences in Ho Chi Minh City when they interact with playable advertisements, which is insightful for advertisers, marketers, and app creators in applying the right advertising method into their mobile marketing strategies.https://journalofscience.ou.edu.vn/index.php/econ-en/article/view/3154app download intentiongeneration zho chi minh city (hcmc)playable advertisementsplayable technology
spellingShingle Long Cuu Hoang
Hoan Phuc Ho
Hung Xuan Dao
Binh Gia Nguyen
Giang Vu Chau Le
Ha Nhu Ngoc Nguyen
How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
Ho Chi Minh City Open University Journal of Science - Economics and Business Administration
app download intention
generation z
ho chi minh city (hcmc)
playable advertisements
playable technology
title How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
title_full How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
title_fullStr How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
title_full_unstemmed How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
title_short How playable advertisements affect Gen Z’s intention to download apps in Ho Chi Minh City
title_sort how playable advertisements affect gen z s intention to download apps in ho chi minh city
topic app download intention
generation z
ho chi minh city (hcmc)
playable advertisements
playable technology
url https://journalofscience.ou.edu.vn/index.php/econ-en/article/view/3154
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