Is Metaverse Intended for Purchasing? An Empirical Investigation

The metaverse, a digitally accessed immersive virtual environment, has the capacity to transform online retail by providing consumers with distinctive product experiences. This study examines how consumers behave when using metaverse platforms for purchasing. It specifically looks at how trust and p...

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Main Authors: Harold Andrew Patrick, Nepoleon Prabakaran
Format: Article
Language:English
Published: İzmir Akademi Derneği 2024-12-01
Series:Journal of Metaverse
Subjects:
Online Access:https://dergipark.org.tr/en/download/article-file/3934586
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author Harold Andrew Patrick
Nepoleon Prabakaran
author_facet Harold Andrew Patrick
Nepoleon Prabakaran
author_sort Harold Andrew Patrick
collection DOAJ
description The metaverse, a digitally accessed immersive virtual environment, has the capacity to transform online retail by providing consumers with distinctive product experiences. This study examines how consumers behave when using metaverse platforms for purchasing. It specifically looks at how trust and perceived enjoyment play a part in influencing their desire to make a purchase. A quantitative methodology was utilized, with a total of 483 undergraduate students taking part in an experiment that entailed engaging with a metaverse retail platform called Decentraland, as well as completing a questionnaire that they administered to themselves. The results of the structural equation modelling analysis showed that the consumer's attitude towards the metaverse platform had a substantial positive effect on trust (β = 0.53) and perceived enjoyment (β = 0.39). These factors, in turn, had a favorable impact on purchase intention (β = 0.42 and β = 0.62, respectively). Furthermore, it was discovered that trust (with an indirect effect of 0.223) and perceived enjoyment (with an indirect effect of 0.241) play a major role in mediating the connection between customer attitude and purchase intention. The results enhance our comprehension of consumer behavior within the metaverse framework, highlighting the significance of cultivating trust and enjoyment to stimulate positive purchase intentions. The paper examines the consequences of the study for both theoretical and managerial perspectives. It emphasizes the importance for creators of metaverse platforms and brands to prioritize methods that build trust and boost the perceived satisfaction of users through immersive, interactive, and engaging virtual experiences. Proposed future study directions aim to overcome restrictions and broaden the scope of investigation as the metaverse continues to develop.
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spelling doaj-art-2ebaa034a2744330b3fbd6400a1e6a9a2024-12-19T22:17:19Zengİzmir Akademi DerneğiJournal of Metaverse2792-02322024-12-01429410410.57019/jmv.14850272220Is Metaverse Intended for Purchasing? An Empirical InvestigationHarold Andrew Patrick0https://orcid.org/0000-0003-3295-5816Nepoleon Prabakaran1https://orcid.org/0000-0003-3398-5136Jain UniversityAcharya Bangalore Business SchoolThe metaverse, a digitally accessed immersive virtual environment, has the capacity to transform online retail by providing consumers with distinctive product experiences. This study examines how consumers behave when using metaverse platforms for purchasing. It specifically looks at how trust and perceived enjoyment play a part in influencing their desire to make a purchase. A quantitative methodology was utilized, with a total of 483 undergraduate students taking part in an experiment that entailed engaging with a metaverse retail platform called Decentraland, as well as completing a questionnaire that they administered to themselves. The results of the structural equation modelling analysis showed that the consumer's attitude towards the metaverse platform had a substantial positive effect on trust (β = 0.53) and perceived enjoyment (β = 0.39). These factors, in turn, had a favorable impact on purchase intention (β = 0.42 and β = 0.62, respectively). Furthermore, it was discovered that trust (with an indirect effect of 0.223) and perceived enjoyment (with an indirect effect of 0.241) play a major role in mediating the connection between customer attitude and purchase intention. The results enhance our comprehension of consumer behavior within the metaverse framework, highlighting the significance of cultivating trust and enjoyment to stimulate positive purchase intentions. The paper examines the consequences of the study for both theoretical and managerial perspectives. It emphasizes the importance for creators of metaverse platforms and brands to prioritize methods that build trust and boost the perceived satisfaction of users through immersive, interactive, and engaging virtual experiences. Proposed future study directions aim to overcome restrictions and broaden the scope of investigation as the metaverse continues to develop.https://dergipark.org.tr/en/download/article-file/3934586metaverseconsumer attitudetrustpurchase intentionperceived enjoyment
spellingShingle Harold Andrew Patrick
Nepoleon Prabakaran
Is Metaverse Intended for Purchasing? An Empirical Investigation
Journal of Metaverse
metaverse
consumer attitude
trust
purchase intention
perceived enjoyment
title Is Metaverse Intended for Purchasing? An Empirical Investigation
title_full Is Metaverse Intended for Purchasing? An Empirical Investigation
title_fullStr Is Metaverse Intended for Purchasing? An Empirical Investigation
title_full_unstemmed Is Metaverse Intended for Purchasing? An Empirical Investigation
title_short Is Metaverse Intended for Purchasing? An Empirical Investigation
title_sort is metaverse intended for purchasing an empirical investigation
topic metaverse
consumer attitude
trust
purchase intention
perceived enjoyment
url https://dergipark.org.tr/en/download/article-file/3934586
work_keys_str_mv AT haroldandrewpatrick ismetaverseintendedforpurchasinganempiricalinvestigation
AT nepoleonprabakaran ismetaverseintendedforpurchasinganempiricalinvestigation