DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON

The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effect...

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Main Authors: Umi Farihah, Ita Nurafita
Format: Article
Language:Indonesian
Published: Universitas Muhammadiyah Metro 2024-09-01
Series:Aksioma: Jurnal Program Studi Pendidikan Matematika
Subjects:
Online Access:https://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/8911
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author Umi Farihah
Ita Nurafita
author_facet Umi Farihah
Ita Nurafita
author_sort Umi Farihah
collection DOAJ
description The results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where <0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.
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institution DOAJ
issn 2089-8703
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language Indonesian
publishDate 2024-09-01
publisher Universitas Muhammadiyah Metro
record_format Article
series Aksioma: Jurnal Program Studi Pendidikan Matematika
spelling doaj-art-2dadd55b53754399a7fbae8ad90744ba2025-08-20T03:14:50ZindUniversitas Muhammadiyah MetroAksioma: Jurnal Program Studi Pendidikan Matematika2089-87032442-54192024-09-0113385186910.24127/ajpm.v13i3.89113568DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISONUmi Farihah0Ita Nurafita1UIN Kiai Haji Achmad Siddiq JemberUIN Kiai Haji Achmad Siddiq JemberThe results of needs analysis show that 51% of students prefer video-based learning. The results of mathematics teacher interview show that students have difficulty in differentiating the equal and inverse value comparison materials. This study aims to describe the validity, practicality, and effectiveness of animated videos based on CTL using Animaker on equal and inverse value comparison for students grade VII at SMP Negeri 6 Jember. This study employs the R&D method with the DDD-E model approach. Six participants were recruited on a small scale and 32 participants on a large scale. The results showed that the validity of the animated video developed included the validity of the material reached the score of 98% (very valid category), and the validity of the media reached the score of 86% (very valid category). Practicality is obtained from small-scale student responses, large-scale student responses, and teacher responses, with their respective scores reaching the score of 81.4% (very practical), 89.8% (very practical), and 86% (very practical). The effectiveness is obtained from the Wilcoxon test with Sig. 0.001 where <0.05, it can be stated that there is a difference between before and after using animated video media. While the N-Gain test reached a score of 0.72 (high category), so it can be stated to be effective. It can be concluded that the animated video developed can be said to be suitable for use in learning Mathematics.https://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/8911animaker softwareanimated videosctlequal and inverse value comparison
spellingShingle Umi Farihah
Ita Nurafita
DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
Aksioma: Jurnal Program Studi Pendidikan Matematika
animaker software
animated videos
ctl
equal and inverse value comparison
title DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
title_full DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
title_fullStr DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
title_full_unstemmed DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
title_short DEVELOPMENT OF ANIMATED VIDEO BASED ON CONTEXTUAL TEACHING AND LEARNING USING ANIMAKER ON THE MATERIAL OF EQUAL AND INVERSE VALUE COMPARISON
title_sort development of animated video based on contextual teaching and learning using animaker on the material of equal and inverse value comparison
topic animaker software
animated videos
ctl
equal and inverse value comparison
url https://ojs.fkip.ummetro.ac.id/index.php/matematika/article/view/8911
work_keys_str_mv AT umifarihah developmentofanimatedvideobasedoncontextualteachingandlearningusinganimakeronthematerialofequalandinversevaluecomparison
AT itanurafita developmentofanimatedvideobasedoncontextualteachingandlearningusinganimakeronthematerialofequalandinversevaluecomparison