Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics

The achievement emotions of Indonesian students in doing mathematics activities have not relatively been stable whereby sometimes they attend math class with anxious, bored, or hopeless feelings. Therefore, the present study aims to develop and produce a Ucing Sumput game that is valid, practical,...

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Main Authors: Suparman Suparman, Hestu Tansil La'ia, Alberta Parinters Makur, Turmudi Turmudi, Dadang Juandi, Yullys Helsa, Masniladevi Masniladevi
Format: Article
Language:English
Published: Qubahan 2024-12-01
Series:Qubahan Academic Journal
Online Access:https://journal.qubahan.com/index.php/qaj/article/view/808
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author Suparman Suparman
Hestu Tansil La'ia
Alberta Parinters Makur
Turmudi Turmudi
Dadang Juandi
Yullys Helsa
Masniladevi Masniladevi
author_facet Suparman Suparman
Hestu Tansil La'ia
Alberta Parinters Makur
Turmudi Turmudi
Dadang Juandi
Yullys Helsa
Masniladevi Masniladevi
author_sort Suparman Suparman
collection DOAJ
description The achievement emotions of Indonesian students in doing mathematics activities have not relatively been stable whereby sometimes they attend math class with anxious, bored, or hopeless feelings. Therefore, the present study aims to develop and produce a Ucing Sumput game that is valid, practical, and effective in stabilizing students' achievement emotions in mathematics activities. A research and development using ADDIE model was applied to do this study. This study involved three experts and 67 eleventh-grade students at a public senior high school in Bandung City. An achievement emotion questionnaire in mathematics was used to measure students' achievement emotions in mathematics activities. Descriptive and inferential statistics (e.g., N-gain, effect size, paired t-test, and independent t-test) were used to analyze the data. Results revealed that the prototype of the game was valid and practical to be utilized in mathematics instruction. Moreover, this game had a significantly positive strong effect in increasing students' positive emotions and a significantly negative strong effect in decreasing students’ negative emotions. This means that this game significantly stabilizes students' achievement emotions in mathematics activities. Consequently, the Ucing Sumput game can be utilized as an effective digital educational technology in stabilizing students’ achievement emotions in doing mathematics activities.
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institution Kabale University
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language English
publishDate 2024-12-01
publisher Qubahan
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series Qubahan Academic Journal
spelling doaj-art-2d60030cb6fc4983a95fae3bf0407ef92025-02-03T10:11:25ZengQubahanQubahan Academic Journal2709-82062024-12-014410.48161/qaj.v4n4a808808Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics Suparman Suparman0Hestu Tansil La'ia1Alberta Parinters Makur 2Turmudi Turmudi 3Dadang Juandi4Yullys Helsa5Masniladevi Masniladevi 6Department of Mathematics Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia, Bandung, 41054, Indonesia; Department of Mathematics Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia, Bandung, 41054, Indonesia; Department of Mathematics Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia, Bandung, 41054, Indonesia; Department of Mathematics Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia, Bandung, 41054, Indonesia; Department of Mathematics Education, Faculty of Mathematics and Sciences Education, Universitas Pendidikan Indonesia, Bandung, 41054, Indonesia; Department of Elementary Education, Faculty of Educational Sciences, Universitas Negeri Padang, Padang, 25132, Indonesia.Department of Elementary Education, Faculty of Educational Sciences, Universitas Negeri Padang, Padang, 25132, Indonesia. The achievement emotions of Indonesian students in doing mathematics activities have not relatively been stable whereby sometimes they attend math class with anxious, bored, or hopeless feelings. Therefore, the present study aims to develop and produce a Ucing Sumput game that is valid, practical, and effective in stabilizing students' achievement emotions in mathematics activities. A research and development using ADDIE model was applied to do this study. This study involved three experts and 67 eleventh-grade students at a public senior high school in Bandung City. An achievement emotion questionnaire in mathematics was used to measure students' achievement emotions in mathematics activities. Descriptive and inferential statistics (e.g., N-gain, effect size, paired t-test, and independent t-test) were used to analyze the data. Results revealed that the prototype of the game was valid and practical to be utilized in mathematics instruction. Moreover, this game had a significantly positive strong effect in increasing students' positive emotions and a significantly negative strong effect in decreasing students’ negative emotions. This means that this game significantly stabilizes students' achievement emotions in mathematics activities. Consequently, the Ucing Sumput game can be utilized as an effective digital educational technology in stabilizing students’ achievement emotions in doing mathematics activities. https://journal.qubahan.com/index.php/qaj/article/view/808
spellingShingle Suparman Suparman
Hestu Tansil La'ia
Alberta Parinters Makur
Turmudi Turmudi
Dadang Juandi
Yullys Helsa
Masniladevi Masniladevi
Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
Qubahan Academic Journal
title Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
title_full Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
title_fullStr Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
title_full_unstemmed Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
title_short Development of Ucing Sumput Digital Game to Stabilize Students’ Achievement Emotions in Mathematics
title_sort development of ucing sumput digital game to stabilize students achievement emotions in mathematics
url https://journal.qubahan.com/index.php/qaj/article/view/808
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