Towards a cultural science of videogames: evolutionary social learning

This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science...

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Main Authors: Banks John, Potts Jason
Format: Article
Language:English
Published: Sciendo 2010-01-01
Series:Cultural Science
Online Access:https://doi.org/10.5334/csci.30
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author Banks John
Potts Jason
author_facet Banks John
Potts Jason
author_sort Banks John
collection DOAJ
description This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning.
format Article
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institution Kabale University
issn 1836-0416
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publishDate 2010-01-01
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record_format Article
series Cultural Science
spelling doaj-art-2d18df6f9370429db3866c6dfcce11262025-02-10T13:26:38ZengSciendoCultural Science1836-04162010-01-0131778910.5334/csci.3030Towards a cultural science of videogames: evolutionary social learningBanks John0Potts Jason1ARC Centre of Excellence for Creative Industries and Innovation, QUT, AustraliaARC Centre of Excellence for Creative Industries and Innovation, QUT, AustraliaThis paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning.https://doi.org/10.5334/csci.30
spellingShingle Banks John
Potts Jason
Towards a cultural science of videogames: evolutionary social learning
Cultural Science
title Towards a cultural science of videogames: evolutionary social learning
title_full Towards a cultural science of videogames: evolutionary social learning
title_fullStr Towards a cultural science of videogames: evolutionary social learning
title_full_unstemmed Towards a cultural science of videogames: evolutionary social learning
title_short Towards a cultural science of videogames: evolutionary social learning
title_sort towards a cultural science of videogames evolutionary social learning
url https://doi.org/10.5334/csci.30
work_keys_str_mv AT banksjohn towardsaculturalscienceofvideogamesevolutionarysociallearning
AT pottsjason towardsaculturalscienceofvideogamesevolutionarysociallearning