Towards a cultural science of videogames: evolutionary social learning
This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science...
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Format: | Article |
Language: | English |
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Sciendo
2010-01-01
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Series: | Cultural Science |
Online Access: | https://doi.org/10.5334/csci.30 |
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author | Banks John Potts Jason |
author_facet | Banks John Potts Jason |
author_sort | Banks John |
collection | DOAJ |
description | This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning. |
format | Article |
id | doaj-art-2d18df6f9370429db3866c6dfcce1126 |
institution | Kabale University |
issn | 1836-0416 |
language | English |
publishDate | 2010-01-01 |
publisher | Sciendo |
record_format | Article |
series | Cultural Science |
spelling | doaj-art-2d18df6f9370429db3866c6dfcce11262025-02-10T13:26:38ZengSciendoCultural Science1836-04162010-01-0131778910.5334/csci.3030Towards a cultural science of videogames: evolutionary social learningBanks John0Potts Jason1ARC Centre of Excellence for Creative Industries and Innovation, QUT, AustraliaARC Centre of Excellence for Creative Industries and Innovation, QUT, AustraliaThis paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning.https://doi.org/10.5334/csci.30 |
spellingShingle | Banks John Potts Jason Towards a cultural science of videogames: evolutionary social learning Cultural Science |
title | Towards a cultural science of videogames: evolutionary social learning |
title_full | Towards a cultural science of videogames: evolutionary social learning |
title_fullStr | Towards a cultural science of videogames: evolutionary social learning |
title_full_unstemmed | Towards a cultural science of videogames: evolutionary social learning |
title_short | Towards a cultural science of videogames: evolutionary social learning |
title_sort | towards a cultural science of videogames evolutionary social learning |
url | https://doi.org/10.5334/csci.30 |
work_keys_str_mv | AT banksjohn towardsaculturalscienceofvideogamesevolutionarysociallearning AT pottsjason towardsaculturalscienceofvideogamesevolutionarysociallearning |