Jeux vidéo : entreprises numériques au croisement du ludique et du narratif

This article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these stories in video games. It appears that various...

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Main Author: Rémi Cayatte
Format: Article
Language:English
Published: Association Française d'Etudes Américaines 2013-12-01
Series:Transatlantica
Subjects:
Online Access:https://journals.openedition.org/transatlantica/6717
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author Rémi Cayatte
author_facet Rémi Cayatte
author_sort Rémi Cayatte
collection DOAJ
description This article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these stories in video games. It appears that various trends arose over the years and led to the current situation of unification of these various trends and to the creation of games that proved themselves to be multi-narrative supports.
format Article
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institution Kabale University
issn 1765-2766
language English
publishDate 2013-12-01
publisher Association Française d'Etudes Américaines
record_format Article
series Transatlantica
spelling doaj-art-2b7d84122abc4f8da342c4733ab173362025-01-30T10:44:08ZengAssociation Française d'Etudes AméricainesTransatlantica1765-27662013-12-01210.4000/transatlantica.6717Jeux vidéo : entreprises numériques au croisement du ludique et du narratifRémi CayatteThis article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these stories in video games. It appears that various trends arose over the years and led to the current situation of unification of these various trends and to the creation of games that proved themselves to be multi-narrative supports.https://journals.openedition.org/transatlantica/6717video gamesnarrativesstorycutscenesludologygame studies
spellingShingle Rémi Cayatte
Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
Transatlantica
video games
narratives
story
cutscenes
ludology
game studies
title Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
title_full Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
title_fullStr Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
title_full_unstemmed Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
title_short Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
title_sort jeux video entreprises numeriques au croisement du ludique et du narratif
topic video games
narratives
story
cutscenes
ludology
game studies
url https://journals.openedition.org/transatlantica/6717
work_keys_str_mv AT remicayatte jeuxvideoentreprisesnumeriquesaucroisementduludiqueetdunarratif