Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion
An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g., increasing speed) or the experimental context (e.g., fr...
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| Main Authors: | Brandy Murovec, Julia Spaniol, Behrang Keshavarz |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
SAGE Publishing
2024-07-01
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| Series: | i-Perception |
| Online Access: | https://doi.org/10.1177/20416695241270302 |
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