Shattering Stereotypes: VR's effects on learning and skill development for people with impairments
Virtual Reality (VR) has surfaced as an important tool in special education, furnishing immersive and interactive knowledge opportunities for scholars with disabilities. Traditional training styles constantly fail to accommodate the different conditions of scholars with cognitive, motor, and sensory...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | English |
| Published: |
EDP Sciences
2025-01-01
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| Series: | EPJ Web of Conferences |
| Online Access: | https://www.epj-conferences.org/articles/epjconf/pdf/2025/13/epjconf_icetsf2025_01008.pdf |
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| Summary: | Virtual Reality (VR) has surfaced as an important tool in special education, furnishing immersive and interactive knowledge opportunities for scholars with disabilities. Traditional training styles constantly fail to accommodate the different conditions of scholars with cognitive, motor, and sensory impairments, leading to advancement and limited knowledge issues. VR- predicated interventions offer substantiated, multisensory, and real-time interactive knowledge, perfecting pupil provocation, engagement, and retention. This paper presents a regular review of VR operations in special education, assessing their benefits, challenges, and prospects. The findings indicate that VR enhances communication skills, cognitive development, and motor collaboration in scholars with Autism Spectrum Disorder (ASD), dyslexia, cerebral palsy, and visual impairments. Still, challenges analogous to high-performance costs, limited access to VR technology, and lack of educator training continue to hinder widespread handover. The integration of AI-driven adaptive knowledge models with VR presents an innovative result for personalized education. Future disquisitions should concentrate on long-term studies to estimate the effectiveness of VR interventions, the development of cost-effective results, and policy recommendations to ensure equal access to VR technology in education. By addressing these challenges, VR can revise special education, making learning further inclusive, engaging, and effective for scholars with disabilities. |
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| ISSN: | 2100-014X |