Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study

Learning in science, technology, engineering, and mathematics (STEM) is often challenging due to the abstract and counterintuitive nature of some concepts. Computer-based learning has emerged as an alternative method to help improve students' comprehension of these complex topics, even though t...

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Main Authors: Pedro Acevedo, Alejandra J. Magana, Yoselyn Walsh, Hector Will, Bedrich Benes, Christos Mousas
Format: Article
Language:English
Published: Elsevier 2024-12-01
Series:Computers & Education: X Reality
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2949678024000254
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author Pedro Acevedo
Alejandra J. Magana
Yoselyn Walsh
Hector Will
Bedrich Benes
Christos Mousas
author_facet Pedro Acevedo
Alejandra J. Magana
Yoselyn Walsh
Hector Will
Bedrich Benes
Christos Mousas
author_sort Pedro Acevedo
collection DOAJ
description Learning in science, technology, engineering, and mathematics (STEM) is often challenging due to the abstract and counterintuitive nature of some concepts. Computer-based learning has emerged as an alternative method to help improve students' comprehension of these complex topics, even though technological tools must be supported with pedagogical strategies, technology affordances, sound design, and structured activities to teach scientific concepts properly. In that sense, we propose the design of an immersive virtual reality (IVR) experience, including visual and haptic cues to facilitate learning about electric fields (EFs) and charged particles (CPs) concepts. We scaffolded our design tool based on embodied design principles and cognition. The IVR experience allows learners to manipulate the components of point charges (e.g., particles, distance between particles, and charges) to learn electricity concepts. We conducted a qualitative study (N = 8) to assess the designed application. The sample included undergraduate students (five male and three female) from technology-related fields with some or no prior knowledge of high school or higher education physics. We assessed study participants' conceptual understanding through a pretest-posttest and conducted a brief interview to identify their expected interaction with the designed affordances. Screen recording and the System Usability Scale (SUS) are the other metrics of interest in defining study participants’ performance and experience. The collected data and thematic analysis suggested that participants recognized the included affordances based on the embodied design principles and used them to interact, link previous knowledge, and identify the different factors to explain the physics phenomenon. Additionally, we provided insights for designing IVR experiences to promote conceptual understanding of complex STEM topics based on embodied learning principles.
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spelling doaj-art-2aa788b9f1d44bf88976da1d90fd43fa2025-08-20T02:36:39ZengElsevierComputers & Education: X Reality2949-67802024-12-01510007510.1016/j.cexr.2024.100075Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative studyPedro Acevedo0Alejandra J. Magana1Yoselyn Walsh2Hector Will3Bedrich Benes4Christos Mousas5Purdue University, West Lafayette, IN, United States; Corresponding author.Purdue University, West Lafayette, IN, United StatesCosta Rica Institute of Technology, Cartago, Costa RicaUniversity of Evansville, Evansville, IN, United StatesPurdue University, West Lafayette, IN, United StatesPurdue University, West Lafayette, IN, United States; Corresponding AuthorLearning in science, technology, engineering, and mathematics (STEM) is often challenging due to the abstract and counterintuitive nature of some concepts. Computer-based learning has emerged as an alternative method to help improve students' comprehension of these complex topics, even though technological tools must be supported with pedagogical strategies, technology affordances, sound design, and structured activities to teach scientific concepts properly. In that sense, we propose the design of an immersive virtual reality (IVR) experience, including visual and haptic cues to facilitate learning about electric fields (EFs) and charged particles (CPs) concepts. We scaffolded our design tool based on embodied design principles and cognition. The IVR experience allows learners to manipulate the components of point charges (e.g., particles, distance between particles, and charges) to learn electricity concepts. We conducted a qualitative study (N = 8) to assess the designed application. The sample included undergraduate students (five male and three female) from technology-related fields with some or no prior knowledge of high school or higher education physics. We assessed study participants' conceptual understanding through a pretest-posttest and conducted a brief interview to identify their expected interaction with the designed affordances. Screen recording and the System Usability Scale (SUS) are the other metrics of interest in defining study participants’ performance and experience. The collected data and thematic analysis suggested that participants recognized the included affordances based on the embodied design principles and used them to interact, link previous knowledge, and identify the different factors to explain the physics phenomenon. Additionally, we provided insights for designing IVR experiences to promote conceptual understanding of complex STEM topics based on embodied learning principles.http://www.sciencedirect.com/science/article/pii/S2949678024000254Virtual realityVirtual worlds training simulationsInteractive learning environmentsElectromagnetism
spellingShingle Pedro Acevedo
Alejandra J. Magana
Yoselyn Walsh
Hector Will
Bedrich Benes
Christos Mousas
Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
Computers & Education: X Reality
Virtual reality
Virtual worlds training simulations
Interactive learning environments
Electromagnetism
title Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
title_full Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
title_fullStr Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
title_full_unstemmed Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
title_short Embodied immersive virtual reality to enhance the conceptual understanding of charged particles: A qualitative study
title_sort embodied immersive virtual reality to enhance the conceptual understanding of charged particles a qualitative study
topic Virtual reality
Virtual worlds training simulations
Interactive learning environments
Electromagnetism
url http://www.sciencedirect.com/science/article/pii/S2949678024000254
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