Japanese Popular Culture and Digimodernism
The article addresses the socio-philosophical interpretations of Japanese popular culture. Pointing out the unique position of the latter, the author believes that the experience of a number of successful Japanese projects that have become global phenomena can be used by social and cultural theor...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Omsk State Technical University, Federal State Autonomous Educational Institution of Higher Education
2020-12-01
|
Series: | Омский научный вестник: Серия "Общество. История. Современность" |
Subjects: | |
Online Access: | https://www.omgtu.ru/general_information/media_omgtu/journal_of_omsk_research_journal/files/arhiv/2020/%D0%A2.%205,%20%E2%84%96%204%20(%D0%9E%D0%98%D0%A1)/48-56%20%D0%90%D1%84%D0%B0%D0%BD%D0%B0%D1%81%D0%BE%D0%B2%20%D0%9D.%20%D0%91..pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1832569782438723584 |
---|---|
author | N. B. Afanasov |
author_facet | N. B. Afanasov |
author_sort | N. B. Afanasov |
collection | DOAJ |
description | The article addresses the socio-philosophical interpretations of Japanese popular
culture. Pointing out the unique position of the latter, the author believes that the
experience of a number of successful Japanese projects that have become global
phenomena can be used by social and cultural theorists to analyze modernity. The
article refers to the genesis of Japanese popular culture in the mid-90s of the XX
century, when the most popular part of Japanese pop culture in the West — anime — embodied the postmodern canon. However, a closer look reveals that the
optics of postmodernism, which by the end of the XX century had already ceased
to be advanced research optics, may not be enough for analysis. A number of
phenomena, among which the author highlights the Pokémon media franchise,
require a different research approach. As a relevant methodological optics, the
article refers to the concept of «digimodernism» by the British theorist Alan Kirby.
With the help of its main provisions, it is shown that Japanese popular culture was at
the forefront of the cultural process, offering several interesting finds to modernity.
After analyzing the socio-philosophical reasons for the success of Pokémon, the
author points out that the concept of digimodernism has some applicability for the
analysis of modern cultural phenomena, аnd a number of ideas of Alan Kirby about
the autistic nature of modern digital civilization could be found as reflected in the
culture |
format | Article |
id | doaj-art-2a00c649f15b46d7b7d63a8004f133fa |
institution | Kabale University |
issn | 2542-0488 2541-7983 |
language | English |
publishDate | 2020-12-01 |
publisher | Omsk State Technical University, Federal State Autonomous Educational Institution of Higher Education |
record_format | Article |
series | Омский научный вестник: Серия "Общество. История. Современность" |
spelling | doaj-art-2a00c649f15b46d7b7d63a8004f133fa2025-02-02T19:48:39ZengOmsk State Technical University, Federal State Autonomous Educational Institution of Higher EducationОмский научный вестник: Серия "Общество. История. Современность"2542-04882541-79832020-12-0154485610.25206/2542-0488-2020-5-4-48-56Japanese Popular Culture and DigimodernismN. B. Afanasov0Institute of Philosophy, Russian Academy of SciencesThe article addresses the socio-philosophical interpretations of Japanese popular culture. Pointing out the unique position of the latter, the author believes that the experience of a number of successful Japanese projects that have become global phenomena can be used by social and cultural theorists to analyze modernity. The article refers to the genesis of Japanese popular culture in the mid-90s of the XX century, when the most popular part of Japanese pop culture in the West — anime — embodied the postmodern canon. However, a closer look reveals that the optics of postmodernism, which by the end of the XX century had already ceased to be advanced research optics, may not be enough for analysis. A number of phenomena, among which the author highlights the Pokémon media franchise, require a different research approach. As a relevant methodological optics, the article refers to the concept of «digimodernism» by the British theorist Alan Kirby. With the help of its main provisions, it is shown that Japanese popular culture was at the forefront of the cultural process, offering several interesting finds to modernity. After analyzing the socio-philosophical reasons for the success of Pokémon, the author points out that the concept of digimodernism has some applicability for the analysis of modern cultural phenomena, аnd a number of ideas of Alan Kirby about the autistic nature of modern digital civilization could be found as reflected in the culturehttps://www.omgtu.ru/general_information/media_omgtu/journal_of_omsk_research_journal/files/arhiv/2020/%D0%A2.%205,%20%E2%84%96%204%20(%D0%9E%D0%98%D0%A1)/48-56%20%D0%90%D1%84%D0%B0%D0%BD%D0%B0%D1%81%D0%BE%D0%B2%20%D0%9D.%20%D0%91..pdfsocialphilosophytheory of culturejapanese popular cultureanimedigimodernismpostmodernismdigitalizationpokémon |
spellingShingle | N. B. Afanasov Japanese Popular Culture and Digimodernism Омский научный вестник: Серия "Общество. История. Современность" socialphilosophy theory of culture japanese popular culture anime digimodernism postmodernism digitalization pokémon |
title | Japanese Popular Culture and Digimodernism |
title_full | Japanese Popular Culture and Digimodernism |
title_fullStr | Japanese Popular Culture and Digimodernism |
title_full_unstemmed | Japanese Popular Culture and Digimodernism |
title_short | Japanese Popular Culture and Digimodernism |
title_sort | japanese popular culture and digimodernism |
topic | socialphilosophy theory of culture japanese popular culture anime digimodernism postmodernism digitalization pokémon |
url | https://www.omgtu.ru/general_information/media_omgtu/journal_of_omsk_research_journal/files/arhiv/2020/%D0%A2.%205,%20%E2%84%96%204%20(%D0%9E%D0%98%D0%A1)/48-56%20%D0%90%D1%84%D0%B0%D0%BD%D0%B0%D1%81%D0%BE%D0%B2%20%D0%9D.%20%D0%91..pdf |
work_keys_str_mv | AT nbafanasov japanesepopularcultureanddigimodernism |