Learning Cohesive Behaviors Across Scales for Semi-Cooperative Agents
The development of automated opponents in video games has been part of game development since the very beginning of the field. The advent of modern AI approaches such as reinforcement learning has opened the door to a wide variety of flexible and adaptive AI opponents. However, challenges in produci...
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| Main Authors: | Reid Sawtell, Sarah Kitchen, Timothy Aris, Christopher McGroarty |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
LibraryPress@UF
2024-05-01
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| Series: | Proceedings of the International Florida Artificial Intelligence Research Society Conference |
| Online Access: | https://journals.flvc.org/FLAIRS/article/view/135590 |
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