Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic

Background/purpose – During the COVID-19 pandemic, teachers were required to update school activities using various technological tools. The aim of this mixed research was the construction and usage analysis of the Digital Game for the teaching-learning process on Electronics (DGE) version 3.0 in th...

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Main Author: Ricardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortega
Format: Article
Language:English
Published: ÜNİVERSİTEPARK Limited 2022-06-01
Series:Educational Process: International Journal
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Online Access:https://www.edupij.com/files/1/articles/article_258/EDUPIJ_258_article_62ba3e55e6c41.pdf
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author Ricardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortega
author_facet Ricardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortega
author_sort Ricardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortega
collection DOAJ
description Background/purpose – During the COVID-19 pandemic, teachers were required to update school activities using various technological tools. The aim of this mixed research was the construction and usage analysis of the Digital Game for the teaching-learning process on Electronics (DGE) version 3.0 in the Combinational Circuits unit through data science. Materials/methods – DGE version 3.0 facilitates the construction of new educational spaces in the distance modality. This web game consists of a simulator that presents the contents of the output function for two variables and their representation through logic gates. The participants of the study were 15 electronic and electrical engineering students who took a digital design course at the National Autonomous University of Mexico during the 2021 academic year. Results – The machine learning (linear regression) results indicate that the interface, design, and color of the DGE version 3.0 web game positively influenced the students’ assimilation of knowledge and skills development in the field of electronics. On the other hand, the decision tree technique identified six predictive models with regards to the use of the DGE version 3.0. Conclusion – Technological advances such as web gaming can facilitate the teaching-learning process from virtually any location.
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issn 2147-0901
language English
publishDate 2022-06-01
publisher ÜNİVERSİTEPARK Limited
record_format Article
series Educational Process: International Journal
spelling doaj-art-2990771050d34c729eef7749b25b86e72025-08-20T02:01:46ZengÜNİVERSİTEPARK LimitedEducational Process: International Journal2147-09012022-06-0111210.22521/edupij.2022.112.7Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 PandemicRicardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortegahttps://orcid.org/0000-0002-4188-4610Background/purpose – During the COVID-19 pandemic, teachers were required to update school activities using various technological tools. The aim of this mixed research was the construction and usage analysis of the Digital Game for the teaching-learning process on Electronics (DGE) version 3.0 in the Combinational Circuits unit through data science. Materials/methods – DGE version 3.0 facilitates the construction of new educational spaces in the distance modality. This web game consists of a simulator that presents the contents of the output function for two variables and their representation through logic gates. The participants of the study were 15 electronic and electrical engineering students who took a digital design course at the National Autonomous University of Mexico during the 2021 academic year. Results – The machine learning (linear regression) results indicate that the interface, design, and color of the DGE version 3.0 web game positively influenced the students’ assimilation of knowledge and skills development in the field of electronics. On the other hand, the decision tree technique identified six predictive models with regards to the use of the DGE version 3.0. Conclusion – Technological advances such as web gaming can facilitate the teaching-learning process from virtually any location.https://www.edupij.com/files/1/articles/article_258/EDUPIJ_258_article_62ba3e55e6c41.pdfweb gamehigher educationdata scienceengineeringlearning
spellingShingle Ricardo-Adán Salas-Rueda, Clara Alvarado-Zamorano, Jesús Ramírez-Ortega
Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
Educational Process: International Journal
web game
higher education
data science
engineering
learning
title Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
title_full Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
title_fullStr Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
title_full_unstemmed Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
title_short Construction of a Web Game for the Teaching-Learning Process of Electronics during the COVID-19 Pandemic
title_sort construction of a web game for the teaching learning process of electronics during the covid 19 pandemic
topic web game
higher education
data science
engineering
learning
url https://www.edupij.com/files/1/articles/article_258/EDUPIJ_258_article_62ba3e55e6c41.pdf
work_keys_str_mv AT ricardoadansalasruedaclaraalvaradozamoranojesusramirezortega constructionofawebgamefortheteachinglearningprocessofelectronicsduringthecovid19pandemic