User Model for Virtual Learning Based on Adaptive Gamification

This study presents the development and evaluation of a hybrid user model designed for adaptive gamification within a virtual learning environment based on the Felder-Silverman Learning Style model. The research aims to enhance student engagement and learning outcomes by personalizing gamification e...

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Bibliographic Details
Main Authors: Intan Yusrina Zairon, Tengku Siti Meriam Tengku Wook, Syahanim Mohd Salleh, Hadi Affendy Dahlan
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10869475/
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