The Effect of Gamification Method on vocabulary Achievement of Junior High School Students

This research project explores the use of gamification techniques as a teaching tool, particularly with reference to the platform Bamboozle. Gamification techniques are not widely used in Indonesia, especially in rural and suburban areas with little access to educational resources. The purpose of th...

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Bibliographic Details
Main Author: Medico Torikul Khakam Hariyanto
Format: Article
Language:English
Published: Pusat Pengembangan Bahasa 2024-12-01
Series:Journal of English for Academic and Specific Purposes
Online Access:https://ejournal.uin-malang.ac.id/index.php/jeasp/article/view/27163
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