The Effect of Gamification Method on vocabulary Achievement of Junior High School Students
This research project explores the use of gamification techniques as a teaching tool, particularly with reference to the platform Bamboozle. Gamification techniques are not widely used in Indonesia, especially in rural and suburban areas with little access to educational resources. The purpose of th...
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| Main Author: | |
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| Format: | Article |
| Language: | English |
| Published: |
Pusat Pengembangan Bahasa
2024-12-01
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| Series: | Journal of English for Academic and Specific Purposes |
| Online Access: | https://ejournal.uin-malang.ac.id/index.php/jeasp/article/view/27163 |
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