Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study

Introduction: Virtual reality (VR) has been widely used in medical and health sciences education since the late twentieth century. VR complements the conventional teaching and learning (T&L) approach by providing an engaging and immersive 3D spatial learning environment, especially for understan...

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Main Authors: Zaitunnatakhin Zamli, Rohaini Ramli, Hidayah Sulaiman, Mohd Zulfaezal Che Azemin, Wan Muhamad Salahudin Wan Salleh, Nurul Asyiqin Yusof, Imran Mahalil, Azmi Mohd. Yusof
Format: Article
Language:English
Published: National University of Singapore 2025-07-01
Series:The Asia Pacific Scholar
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Online Access:https://medicine.nus.edu.sg/taps/head-mounted-display-based-hmd-vs-desktop-based-db-virtual-reality-anatomy-a-preliminary-usability-study/
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author Zaitunnatakhin Zamli
Rohaini Ramli
Hidayah Sulaiman
Mohd Zulfaezal Che Azemin
Wan Muhamad Salahudin Wan Salleh
Nurul Asyiqin Yusof
Imran Mahalil
Azmi Mohd. Yusof
author_facet Zaitunnatakhin Zamli
Rohaini Ramli
Hidayah Sulaiman
Mohd Zulfaezal Che Azemin
Wan Muhamad Salahudin Wan Salleh
Nurul Asyiqin Yusof
Imran Mahalil
Azmi Mohd. Yusof
author_sort Zaitunnatakhin Zamli
collection DOAJ
description Introduction: Virtual reality (VR) has been widely used in medical and health sciences education since the late twentieth century. VR complements the conventional teaching and learning (T&L) approach by providing an engaging and immersive 3D spatial learning environment, especially for understanding the orientation of anatomical structures. Despite these advantages, the usability and student preference of highly immersive head-mounted display-based (HMD) and less immersive desktop-based (DB) VR in human anatomy courses have yet to be determined. Methods: In a cross-sectional study, 49 Year-2 medical students were recruited through a convenient sampling. The participants were asked to identify 15 skeletal system components using the HMD and DB platform with human anatomy VR application. Both applications’ System Usability Scale (SUS) and preference scores were obtained via a self-administered questionnaire. The data were expressed as median [IQR] and statistically analysed using MATLAB R2022b. Results: Most participants preferred the HMD over the DB platform (p=0.04), especially the male participants (p=0.01). There was no significant difference in overall SUS scores between both platforms (p=0.14). However, when compared within and between genders, females scored significantly higher in the DB than HMD (p=0.02) and higher than males’ DB SUS scores (p=0.03). Conclusion: The overall usability of HMD was comparable with the DB platform for learning human anatomy. Although most participants prefer to use the HMD, further exploration of why females prefer the DB is needed. Subsequently, VR application developers must consider gender-related adaptions to promote the equitability and inclusivity of the technology for all users.
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publishDate 2025-07-01
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spelling doaj-art-236e00047f63430abaaca8e5ccb75de82025-08-20T02:32:03ZengNational University of SingaporeThe Asia Pacific Scholar2424-93352424-92702025-07-01103808310.29060/TAPS.2025-10-3/SC3470Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability studyZaitunnatakhin Zamli0Rohaini Ramli1Hidayah Sulaiman2Mohd Zulfaezal Che Azemin3Wan Muhamad Salahudin Wan Salleh4Nurul Asyiqin Yusof5Imran Mahalil6Azmi Mohd. Yusof7Department of Biomedical Science, Kulliyyah of Allied Health Sciences, International Islamic University Malaysia, MalaysiaDepartment of Informatics, College of Computing & Informatics, Universiti Tenaga Nasional, MalaysiaDepartment of Informatics, College of Computing & Informatics, Universiti Tenaga Nasional, MalaysiaDepartment of Optometry and Visual Sciences, Kulliyyah of Allied Health Sciences, International Islamic University Malaysia, MalaysiaDepartment of Basic Medical Sciences, Kulliyyah of Medicine, International Islamic University Malaysia, MalaysiaDepartment of Basic Medical Sciences, Kulliyyah of Pharmacy, International Islamic University Malaysia, MalaysiaDepartment of Informatics, College of Computing & Informatics, Universiti Tenaga Nasional, MalaysiaDepartment of Informatics, College of Computing & Informatics, Universiti Tenaga Nasional, MalaysiaIntroduction: Virtual reality (VR) has been widely used in medical and health sciences education since the late twentieth century. VR complements the conventional teaching and learning (T&L) approach by providing an engaging and immersive 3D spatial learning environment, especially for understanding the orientation of anatomical structures. Despite these advantages, the usability and student preference of highly immersive head-mounted display-based (HMD) and less immersive desktop-based (DB) VR in human anatomy courses have yet to be determined. Methods: In a cross-sectional study, 49 Year-2 medical students were recruited through a convenient sampling. The participants were asked to identify 15 skeletal system components using the HMD and DB platform with human anatomy VR application. Both applications’ System Usability Scale (SUS) and preference scores were obtained via a self-administered questionnaire. The data were expressed as median [IQR] and statistically analysed using MATLAB R2022b. Results: Most participants preferred the HMD over the DB platform (p=0.04), especially the male participants (p=0.01). There was no significant difference in overall SUS scores between both platforms (p=0.14). However, when compared within and between genders, females scored significantly higher in the DB than HMD (p=0.02) and higher than males’ DB SUS scores (p=0.03). Conclusion: The overall usability of HMD was comparable with the DB platform for learning human anatomy. Although most participants prefer to use the HMD, further exploration of why females prefer the DB is needed. Subsequently, VR application developers must consider gender-related adaptions to promote the equitability and inclusivity of the technology for all users. https://medicine.nus.edu.sg/taps/head-mounted-display-based-hmd-vs-desktop-based-db-virtual-reality-anatomy-a-preliminary-usability-study/human anatomyvirtual realityhead-mounted displaydesktop-based applicationusabilitypreference
spellingShingle Zaitunnatakhin Zamli
Rohaini Ramli
Hidayah Sulaiman
Mohd Zulfaezal Che Azemin
Wan Muhamad Salahudin Wan Salleh
Nurul Asyiqin Yusof
Imran Mahalil
Azmi Mohd. Yusof
Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
The Asia Pacific Scholar
human anatomy
virtual reality
head-mounted display
desktop-based application
usability
preference
title Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
title_full Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
title_fullStr Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
title_full_unstemmed Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
title_short Head-mounted display-based (HMD) vs desktop-based (DB) virtual reality anatomy: A preliminary usability study
title_sort head mounted display based hmd vs desktop based db virtual reality anatomy a preliminary usability study
topic human anatomy
virtual reality
head-mounted display
desktop-based application
usability
preference
url https://medicine.nus.edu.sg/taps/head-mounted-display-based-hmd-vs-desktop-based-db-virtual-reality-anatomy-a-preliminary-usability-study/
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