Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung

Learning about tata krama (etiquette) in Sundanese often faces obstacles, particularly due to the limited availability of instructional media that can realistically and comprehensively represent social situations. As a result, students struggle to distinguish and apply various speech levels—such as...

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Main Authors: Haris Santosa Nugraha, Ade Sutisna, Fajar Garsela, Erni Endah Sari, Shoofii Nurrizki Dzakiah
Format: Article
Language:English
Published: Universitas Mulawarman 2025-06-01
Series:Diglosia
Subjects:
Online Access:https://www.alfianunmul.com/diglosiacadangan/index.php/diglosia/article/view/1202
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author Haris Santosa Nugraha
Ade Sutisna
Fajar Garsela
Erni Endah Sari
Shoofii Nurrizki Dzakiah
author_facet Haris Santosa Nugraha
Ade Sutisna
Fajar Garsela
Erni Endah Sari
Shoofii Nurrizki Dzakiah
author_sort Haris Santosa Nugraha
collection DOAJ
description Learning about tata krama (etiquette) in Sundanese often faces obstacles, particularly due to the limited availability of instructional media that can realistically and comprehensively represent social situations. As a result, students struggle to distinguish and apply various speech levels—such as respectful, familiar, and harsh language—according to context. This study aims to examine the effectiveness of Augmented Reality (AR) technology in enhancing students’ understanding of Sundanese etiquette. A quantitative approach was employed using an experimental method with a pre-test post-test control group design. The study involved 44 seventh-grade students from SMP Alfa Centauri in Bandung. Data were collected through comprehension tests and analyzed using a paired sample t-test. The results showed a significance value of 0.00, indicating a significant difference between the pre-test and post-test scores in the experimental group. Furthermore, the N-Gain score of 0.73 suggests a high level of improvement in learning outcomes. These findings demonstrate that AR media can effectively visualize complex social communication interactions, thereby supporting deeper student comprehension. Thus, the integration of Augmented Reality proves to be an effective and innovative solution for technology-based Sundanese language learning.
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institution Kabale University
issn 2615-725X
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language English
publishDate 2025-06-01
publisher Universitas Mulawarman
record_format Article
series Diglosia
spelling doaj-art-22b35366b2074ee29074794657bcb1382025-08-20T03:25:16ZengUniversitas MulawarmanDiglosia2615-725X2615-86552025-06-018210.30872/diglosia.v8i2.1202Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota BandungHaris Santosa Nugraha0Ade Sutisna1Fajar Garsela2Erni Endah Sari3Shoofii Nurrizki Dzakiah4Universitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan Indonesia Learning about tata krama (etiquette) in Sundanese often faces obstacles, particularly due to the limited availability of instructional media that can realistically and comprehensively represent social situations. As a result, students struggle to distinguish and apply various speech levels—such as respectful, familiar, and harsh language—according to context. This study aims to examine the effectiveness of Augmented Reality (AR) technology in enhancing students’ understanding of Sundanese etiquette. A quantitative approach was employed using an experimental method with a pre-test post-test control group design. The study involved 44 seventh-grade students from SMP Alfa Centauri in Bandung. Data were collected through comprehension tests and analyzed using a paired sample t-test. The results showed a significance value of 0.00, indicating a significant difference between the pre-test and post-test scores in the experimental group. Furthermore, the N-Gain score of 0.73 suggests a high level of improvement in learning outcomes. These findings demonstrate that AR media can effectively visualize complex social communication interactions, thereby supporting deeper student comprehension. Thus, the integration of Augmented Reality proves to be an effective and innovative solution for technology-based Sundanese language learning. https://www.alfianunmul.com/diglosiacadangan/index.php/diglosia/article/view/1202augmented realitySundanese language learningSundanese manners
spellingShingle Haris Santosa Nugraha
Ade Sutisna
Fajar Garsela
Erni Endah Sari
Shoofii Nurrizki Dzakiah
Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
Diglosia
augmented reality
Sundanese language learning
Sundanese manners
title Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
title_full Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
title_fullStr Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
title_full_unstemmed Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
title_short Penerapan media augmented reality dalam pembelajaran tata krama bahasa Sunda pada siswa SMP Alfa Centauri kota Bandung
title_sort penerapan media augmented reality dalam pembelajaran tata krama bahasa sunda pada siswa smp alfa centauri kota bandung
topic augmented reality
Sundanese language learning
Sundanese manners
url https://www.alfianunmul.com/diglosiacadangan/index.php/diglosia/article/view/1202
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